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Re: xray´s tm² skins & objects

Posted: 06 Jun 2015, 11:01
by Florenzius
Wow cool!

Re: xray´s tm² skins & objects

Posted: 06 Jun 2015, 12:06
by TheBigMiike
Just my opinion : I think in reality, the pit-stop lane and the race track are separated by just one wall so the separation is more thiner :)

I tried to find examples :
http://www.catalunyaexperience.fr/wp-co ... 110722.jpg
http://f1grandprix.motorionline.com/wp- ... a_2013.jpg

Anyway gj :yes: keep up the good work

Re: xray´s tm² skins & objects

Posted: 06 Jun 2015, 13:07
by xrayjay
It was not my intention to make a pit lane or anything in this direction, the idea came up as i built the little walls, see it maybe as side-effect :D
The walls are modular, so this whole lane is build up of 2 blocks (90° small and straight wall).
May i could do a thinner radius of the little wall to make this whole thing thinner, but i have to say that the space between the walls could be used to place there some other objects (like pit command center etc. -> not built yet anything in this direction but it would be easy to do something like that)
Image
Image
The pit entry is totally new, i restarted from scratch to make em fit to the walls radius and a better unwrapping :lol:
May it should be a little longer on the backside, dunno

Re: xray´s tm² skins & objects

Posted: 06 Jun 2015, 13:17
by HaagseSmurf
Great stuff xray !
Keep up this work. As you probably can see your objects are used more and more on each new track on mx.
Thx for providing us great stuff which makes it possible to drive on awesome new tracks with so many new varieties !
:clap:

Re: xray´s tm² skins & objects

Posted: 06 Jun 2015, 13:20
by meuh21
I love this kind of items. It's a clever use of Nadeo blocks :thumbsup:

Many avantages :
Small items so can embedded and don't take too much ime (if you have to rebuild flats it would much more time)
And this item is good for decoration and also for gameplay (because the narrow part of the road)

For my part, i think barriers in front of the garage aur useless and not very nice (just my opinion ;) ).

GG for this item and for everything you make for the game :clap: :3

Re: xray´s tm² skins & objects

Posted: 06 Jun 2015, 13:28
by TMarc
the red barriers? this garage is under construction and shall not be entered ;)

Re: xray´s tm² skins & objects

Posted: 06 Jun 2015, 13:35
by haenry
This looks really good.

I just hope you make separate pieces for middle and end :thumbsup:

Re: xray´s tm² skins & objects

Posted: 06 Jun 2015, 13:46
by xrayjay
All on the images above is made of these blocks:
Image
So like i said, it´s modular (and very lightweight items, each got ~35kb)

May i should force the pit thing 8-)
:thumbsup:

btw: You can test/use the fences and the little walls exclusively (and many others of my objects) in Dag@bert´s Canyon Extensions TitlePack > http://www.maniapark.com/ressource.php?id=2274
Direct download of this TP > http://85.214.99.117/dag_bert/Packs/Can ... e.Pack.Gbx

Re: xray´s tm² skins & objects

Posted: 06 Jun 2015, 15:32
by Demented
I like 'em! and I assume they can all be rotated to multiple angles for lots of possible uses.

Re: xray´s tm² skins & objects

Posted: 06 Jun 2015, 17:10
by xrayjay
ok, you can test the blocks in this map > http://tm.mania-exchange.com/s/tr/86863

all are embedded there :D :thumbsup:
It´s not final (as you can see in my mx description) :clap:

Image
:pop: