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Re: Custom Objects Specifications

Posted: 26 Feb 2013, 22:58
by Fix
what was the problem ?

Re: Custom Objects Specifications

Posted: 26 Feb 2013, 23:28
by TMarc
and please post a new screenshot from ingame :thumbsup:

Re: Custom Objects Specifications

Posted: 27 Feb 2013, 13:22
by dreadofmondays
The problem was exactly as TMarc said.
And I will post screenshots once I finish building a complete set of these ;)

Re: Custom Objects Specifications

Posted: 27 Feb 2013, 18:47
by darmaya
Successfully loaded custom object in Stadium: TSUNAMI -STADIUM!
Image
IT'S A WONDERFUL DAY!
Hurrah for Nadeo!

Re: Custom Objects Specifications

Posted: 02 Mar 2013, 01:52
by maxi031
Custom object first attempt:
Image
This new future is lovely :clap: .

Still have to figure out how to connect 2 objects in editor so they dont overlap.

Re: Custom Objects Specifications

Posted: 02 Mar 2013, 02:08
by darmaya
http://youtu.be/aq5AzcVsLq0?t=2m2s
That was 2 halfes, i put the pivot on the lowest-external bottom point, then hit tab 2 times without moving the cursor...
But the result is... uncertain... :)

Re: Custom Objects Specifications

Posted: 02 Mar 2013, 02:23
by dreadofmondays
Nadeo is there a way to store lightmaps for both Lod0 and Lod1? I have a function that will generate a lightmap UV easily, but because of the differences in lod0 and lod1 they won't match up and I have to do lightmaps totally by hand. :( It takes roughly 1/3rd longer to build the block as a result. Multiply that by the number of blocks in a set, and that is a lot of tedious work :x

Edit: I've just discovered that I get a lighting bug when mapping by hand that is fixed if I use my 3D program's generator. So there's that, as well.

Re: Custom Objects Specifications

Posted: 02 Mar 2013, 10:15
by schl3ck
maxi031 wrote:[...]Still have to figure out how to connect 2 objects in editor so they dont overlap.
Look at the start post at "6. Xml information" and then "grid snapping" ;)

Re: Custom Objects Specifications

Posted: 02 Mar 2013, 11:36
by HawkGer
2 questions:
- is it possible to create blocks which give off light themselves, i.e. act as a light source?
It would be great to have the Circuit block give off a bit light so that closed rooms are not as dark. Of course it shoudln't give off as much light as the billboards for example...just a tiny bit.

- damien wrote in September: "We'll add support for binary alpha (ie only white or black pixels in alpha channel)
There won't traslucent alpha, since it's only partially supported, and generates artifacts."

Is binary alpha supported now or still on the to-do-list?

Re: Custom Objects Specifications

Posted: 02 Mar 2013, 16:56
by darmaya
I got this while importing for Stadium:
some file was converted, some not.
"collection Stadium not found"
ImageImage