Trackmania² Stadium

Discuss everything related to Trackmania 2.

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TGYoshi
Posts: 795
Joined: 15 Mar 2011, 16:59

Re: Trackmania² Stadium

Post by TGYoshi »

Whitestar wrote: Still can't figure out how you did this:
Image

The turn that the arrow points to. Looks like it's going smooth downhill all the way in the turn. Or is the image lying? Is there not a smooth transition? Which blocks did you use?
:roflol:
It's just a plain flat 2x2 turn into there, the image indeed lies somewhat.
Perspective.
=3
Hylis
Nadeo
Nadeo
Posts: 3933
Joined: 14 Jun 2010, 11:58

Re: Trackmania² Stadium

Post by Hylis »

United was $40 with TMO + TMS + STADIUM. So, we did nothing there as well? ôO But what are we doing everyday at the studio? Nothing? Oh my god ^_^!! The world is so strange, I feel that we are working hard everyday since 15 years. Arg... how is it possible that we do nothing? 7 environments for 45€ + 45€ + 30€ = 120€. Now, we have 3 for 50€! It smells money a lot. Holala!! Did the price of the team has been multiplied by 4 since then? Holala? and we do nothin? how strange and stupid from us. Since we do nothing, we can release game for free and not work. Just bring some magic, and voilà!


(...)


:gobananas: I feel good, nananana :gobananas:
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Mandark
Posts: 1277
Joined: 15 Jul 2010, 17:58
Location: Romania

Re: Trackmania² Stadium

Post by Mandark »

Maybe the newer environments have much more diversity, blocks, better graphics, + all those features you mentioned earlier (I don't remember if it was in this thread or not) which makes them worth more than the united ones? :mrgreen:

EDIT: Please clap your hands and magically release all the Trackmania 2 environments at once^^
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Pedal
Posts: 148
Joined: 09 Nov 2012, 08:43

Re: Trackmania² Stadium

Post by Pedal »

I find my dissapointment for TM2S has grown stronger and stronger since the lanch of the open beta in February.

It's supposed to be a direct port from TMF, same gameplay but with better Graphics, but really it's not.

The original cars, that actually are directly ported from the 2006 game, looks bad from my perspective in MP as they are too Bright as the alphas don't match. The cars handling is also slightly different, TM2S feels slightly "heavier" or "slower". TMF still feels quicker and more fun to drive.

The sound is just terrible. This has been discussed in several threads. The skidding sounds from the car is way too loud compared to the Engine sound, completely taking over the audio ruining the entire experience.

No real AA completely messes up the Graphics, making the game a challenge with disturbing flickering and Graphics quality.

I find it hard to be positive and patient as these issues, for me, makes the game more or less unplayable.

It seems to me that the "benefits" of MP is more in favor of the other titles where you have big landscapes and scenery and for the more creative part of the players that find their amusement in creating videos etc.

But, and here is the big but; there are also quite a few players that simply just wants to go out and race to compete with other players and have a good time and that really doesn't put such a value to if the lighting is this or that. This seems somehow to have been forgotten.

But in the end, and this is the dealbreaker for me, the game has to look, sound and play good all together. Right now it doesn't. And it seems as long as the heart of the game, the game-Engine, ManiaPlanet, is in fact still in BETA. So we have 3 released (4 shortly) Non-Beta games on an Engine that's still in Beta.....Makes no sense to me. Doesn't it sound more logical to finish the basement Before you put a house on it.....

It seems that there are big plans and more things to come.....but when? All i see are vague Words and MP has been in Beta since.....2 years? I try to stay positive and patient but i find it hard. Things are taking time, maybe too long, and in the meantime, as long as the game is not delivering a fun experience, i (amongst others) are simply playing other games and drifting apart from the game.

It's easy to say that "keep playing TMF then" and yes, that's basically what i do. There are still quite a few players and a good atmosphere but, i don't Think that this was the plan with "porting" TMF into MP. That must have been to get most of the "old" playerbase into the new system and get them as paying customers in order to develop the game further and avoid the problems from the old game.

Right now it's summer and lot's of other nice, cool things to do. Will be exciting to see if they manage to turn the ship around till autumn when the "masses" start spending more time behind the computer again.

I wish you all the best for summer and for Nadeo, the best of luck moving forward.

Goodbye ManiaPlanet.
2222222
Posts: 67
Joined: 03 Mar 2013, 11:26

Re: Trackmania² Stadium

Post by 2222222 »

Pedal wrote: No real AA completely messes up the Graphics, making the game a challenge with disturbing flickering and Graphics quality.

I find it hard to be positive and patient as these issues, for me, makes the game more or less unplayable.

But, and here is the big but; there are also quite a few players that simply just wants to go out and race to compete with other players and have a good time and that really doesn't put such a value to if the lighting is this or that. This seems somehow to have been forgotten.
And why would those players then value antialiasing? In fact, when you focus on driving you very seldom notice if the graphics are antialiased or not.
Pedal
Posts: 148
Joined: 09 Nov 2012, 08:43

Re: Trackmania² Stadium

Post by Pedal »

2222222 wrote: And why would those players then value antialiasing? In fact, when you focus on driving you very seldom notice if the graphics are antialiased or not.
Because it messes up details in the track that are important to set a fast time.
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TGYoshi
Posts: 795
Joined: 15 Mar 2011, 16:59

Re: Trackmania² Stadium

Post by TGYoshi »

This mix is just perfect. No graphical derps, it looks amazing. http://i.imgur.com/GbjyaxL.jpg
Another mix which is decently looking: http://i.imgur.com/U1MvKsO.jpg

They both drive flawless :D.
=3
2222222
Posts: 67
Joined: 03 Mar 2013, 11:26

Re: Trackmania² Stadium

Post by 2222222 »

Pedal wrote:
2222222 wrote: And why would those players then value antialiasing? In fact, when you focus on driving you very seldom notice if the graphics are antialiased or not.
Because it messes up details in the track that are important to set a fast time.
But competitive players are not interested in absolute times, just being faster that the other players. If the graphics are the same for everyone then it doesn't matters if details are not perfectly clear.
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Whitestar
Posts: 169
Joined: 29 Sep 2011, 01:08

Re: Trackmania² Stadium

Post by Whitestar »

TGYoshi wrote:This mix is just perfect. No graphical derps, it looks amazing. http://i.imgur.com/GbjyaxL.jpg
Another mix which is decently looking: http://i.imgur.com/U1MvKsO.jpg

They both drive flawless :D.
:thumbsup:
Tried one of those also.
Can't use a mix of trench road and StadiumMainRoad though, as the latter is slightly elevated compared to the trench road. But it works nicely having main road blocks all the way through the trenches. :)
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BLiNNeMaNS
Posts: 422
Joined: 04 Jul 2011, 22:24
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Re: Trackmania² Stadium

Post by BLiNNeMaNS »

Pedal wrote:It's supposed to be a direct port from TMF, same gameplay but with better Graphics, but really it's not.
No it's not supposed to be a direct port, just a direct port of the general game with updated polycount. Faking exploits of the old engine on a higher polygon surface would be stupid. They knew the polycount would interfere with the smoothness of the blocks, thus a direct port would be impossible to deliver.
The original cars, that actually are directly ported from the 2006 game
wrong.. stadiumcar now has brakelights. just num2 and brake to see a T appear, and on the airscoop there's 2 lightblocks as well.
The cars handling is also slightly different, TM2S feels slightly "heavier" or "slower". TMF still feels quicker and more fun to drive.
as explained above, that's a high poly thing.
The sound is just terrible. This has been discussed in several threads. The skidding sounds from the car is way too loud compared to the Engine sound, completely taking over the audio ruining the entire experience.
this kinda contradicts with the "heavier" statement.. If a car has more grip the rubber tends to wear off quicker on the surface, so it should be louder. (there's also some additional audio adjustments to fiddle with through the main launcher instead of through ingame)
It seems to me that the "benefits" of MP is more in favor of the other titles where you have big landscapes and scenery and for the more creative part of the players that find their amusement in creating videos etc.
that's because there weren't any official intentions to create a stadium environment for tm2. But they listened to the community and added it as a bonus (for half price) while working on Valley.
It seems as long as the heart of the game, the game-Engine, ManiaPlanet, is in fact still in BETA. So we have 3 released (4 shortly) Non-Beta games on an Engine that's still in Beta.....Makes no sense to me.
Actually you're wrong here. Maniaplanet isn't the game engine, it's the game platform, hosting all files needed on the clientside and making sure the client can communicate with them. The game engine itself is stable and, as it's written by nadeo, they just add new features when they need them. The bugs are part of the gamecode, not enginecode. That's how they can update 1 game at a time and fix stuff.
In the meantime, as long as the game is not delivering a fun experience, i (amongst others) are simply playing other games and drifting apart from the game.
It's easy to say that "keep playing TMF then" and yes, that's basically what i do. There are still quite a few players and a good atmosphere but, i don't Think that this was the plan with "porting" TMF into MP. That must have been to get most of the "old" playerbase into the new system and get them as paying customers in order to develop the game further and avoid the problems from the old game.

Right now it's summer and lot's of other nice, cool things to do. Will be exciting to see if they manage to turn the ship around till autumn when the "masses" start spending more time behind the computer again.

I wish you all the best for summer and for Nadeo, the best of luck moving forward.
And yet you keep coming back after a while, that's the beauty of the game.

Sidenote, the fact they kept their promise on the "forever" part and not shut down the old ranking servers to make room for new ones is something you won't see with any other racegame i know. They actually allow you to decide if you're going back to TMF.
Goodbye ManiaPlanet.
probably should've been "BBL ManiaPlanet" ;)
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