Re: Hello Planet #5
Posted: 19 Jun 2015, 11:44
Yeah, I did that with watch dogs.
Nowadays it's not so hard anymore to have all these platforms running, I only run steam permanently and when I want to play HOtS, I start battle.net, when I want to play dead space 3, I start origin etc.
If there's anything I'm worried about is that I couldn't stream trackmania turbo on steam. Because that's the one area Steam and uplay are really conflicting eachother sometimes I can't stream watchdogs in steam because it doesn't recognize it , as I have to add it as non steam game. And somehow the steam overlay doesn't recognize that a new game is started externally. Even when I disable the overlay from uplay it won't work.
I hope that because TMT is a steam game (will have an app number etc), these platform overlays doesn't conflict.
Anyway, My few questions i've been speculating on for TMT are:
- Are there dedicated servers for tmt or do you run the shards yourself for console and pc users ? (maybe only dedi's for PC ?)
- I wouldn't be surprised if some import and skin modding features are disabled in tmt, is that the case ? or is it allowed with PC version ?
- Would lagoon tracks made in Turbo be compatible with next year's MP update ? Are they stored in some sort of cloud for the console version so users don't lose them on console reformat ?
- will selfmade tracks be sharable with other users ? And can they be added to online sessions in some capacitiy ? (on console)
Nowadays it's not so hard anymore to have all these platforms running, I only run steam permanently and when I want to play HOtS, I start battle.net, when I want to play dead space 3, I start origin etc.
If there's anything I'm worried about is that I couldn't stream trackmania turbo on steam. Because that's the one area Steam and uplay are really conflicting eachother sometimes I can't stream watchdogs in steam because it doesn't recognize it , as I have to add it as non steam game. And somehow the steam overlay doesn't recognize that a new game is started externally. Even when I disable the overlay from uplay it won't work.
I hope that because TMT is a steam game (will have an app number etc), these platform overlays doesn't conflict.
Anyway, My few questions i've been speculating on for TMT are:
- Are there dedicated servers for tmt or do you run the shards yourself for console and pc users ? (maybe only dedi's for PC ?)
- I wouldn't be surprised if some import and skin modding features are disabled in tmt, is that the case ? or is it allowed with PC version ?
- Would lagoon tracks made in Turbo be compatible with next year's MP update ? Are they stored in some sort of cloud for the console version so users don't lose them on console reformat ?
- will selfmade tracks be sharable with other users ? And can they be added to online sessions in some capacitiy ? (on console)