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Re: What new block do you want to see?
Posted: 16 Apr 2016, 07:27
by emmanuel19
Re: What new block do you want to see?
Posted: 16 Apr 2016, 10:56
by rat_in_car
I wonder whether any of the proposed block was implemented in game or is it just talk for fun (or simply waste of time)?
Re: What new block do you want to see?
Posted: 16 Apr 2016, 12:22
by emmanuel19
Re: What new block do you want to see?
Posted: 16 Apr 2016, 16:43
by Demented
Magnetic blocks were suggested a while back and they are now in Lagoon.
I know Nadeo looks at this thread from time to time because they have mentioned it to me.
It does let them know what people are interested in.
Re: What new block do you want to see?
Posted: 17 Apr 2016, 00:56
by Fix
rat_in_car wrote:I wonder whether any of the proposed block was implemented in game or is it just talk for fun (or simply waste of time)?
You can compare this list to the additions to TMT blocks maybe ?
About the diagonals. It's an old wish. It can be awkwardly (does this word exist?) done with blocks for platforms/Arenas such as coast circuit or stadium circuit. But for standard roads, it's really a lot more complicated with a square cutting grid. having the geometry connect is easy. For the texturing it's another story.
Re: What new block do you want to see?
Posted: 17 Apr 2016, 06:46
by emmanuel19
Hi !
As I said in my first post, stadium is being decliner by lack of renewal. Some parts like the three mentioned could lead to new combinations and give ideas to mappers.
Re: What new block do you want to see?
Posted: 17 Apr 2016, 16:08
by Demented
Thanks Fix.
Do you have any thoughts on the idea of a future version offering the ability to use nodes to resize certain blocks along a x y and even z axis while editing tracks?
Re: What new block do you want to see?
Posted: 18 Apr 2016, 14:12
by Fix
Demented wrote:Thanks Fix.
Do you have any thoughts on the idea of a future version offering the ability to use nodes to resize certain blocks along a x y and even z axis while editing tracks?
I'm not sure I understood perfectly the concept, maybe my answer is wrong.
I think there are 2 ways to do that
-With our actual block system that would be a kind of script that will place different block variants depending of the context, a bit like roads, terrain or rectassyms (stadium's inflatables or bay's buildings).
That would mean making all these mandatory variants for it to work, and the combinations are exponential... and with time/schedules constraints, that would certainly mean not making a lot of the other blocks.
It could be done for simple aerial roads such as stadium's main one.
But as soon as you reach the ground, or want a more natural/ immersive look (valley road dirt/forest for instance), the amount of time to make each variant is a lot bigger.
-Having a dynamic modifier that changes the shape of a block would need a simplier block design, and I'm sure a lot of programming as well.
Only Hylis has the keys of such complex choices, because this is linked to many different subjects, time to be done/strategy, does it fit the maniaplanet/editor vision/purpose, long term consequences, etc...
Re: What new block do you want to see?
Posted: 18 Apr 2016, 15:35
by Miss
Stretching dynamically seems like a gimmick, mostly because that will make most blocks look awkward (besides maybe arena blocks).
Re: What new block do you want to see?
Posted: 18 Apr 2016, 15:48
by Demented