NadeoImporter [update 2019/10/09]

Discuss everything related to custom data creation.

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maxi031
Posts: 378
Joined: 17 Jul 2011, 00:55

Re: Custom Objects Specifications

Post by maxi031 »

Here is little program i made to easy some steps converting objects using cmd:
https://dl.dropbox.com/u/11796649/ConvertAsisstent.zip

Just drop fbx on it and it will do the job.
My specs:
MOBO: MB AM3+ 970 Gigabyte GA-970A-DS3P
CPU: AM3+ AMD FX-8320E
GPU: Nvidia GeForce GTX750-Ti ASUS 2GB DDR5
RAM: DDR3 8GB 1866MHz Kingston HyperX
SSD: SATA3 120gb SanDisk
OS: Ubuntu 19.04
TY MICMO
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darmaya
Posts: 203
Joined: 08 Sep 2011, 14:20

Re: Custom Objects Specifications

Post by darmaya »

@maxi
uh! wonderful!
but... is this just for BaseMaterial?
b'cause it not work no with Canyon nor Stadium..

Anyway, BRILLIANT! TY
Image
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maxi031
Posts: 378
Joined: 17 Jul 2011, 00:55

Re: Custom Objects Specifications

Post by maxi031 »

Idk it should work with all: stadium, canyon or common, probably some bug i overlooked.
Is there any other command then "Object <fbx location>" you type in cmd to use other material then BaseMaterial.

Edit: You need to have all that folders with textures and icon set up, this program does not create nothing it just send commands to nadeoimporter.
My specs:
MOBO: MB AM3+ 970 Gigabyte GA-970A-DS3P
CPU: AM3+ AMD FX-8320E
GPU: Nvidia GeForce GTX750-Ti ASUS 2GB DDR5
RAM: DDR3 8GB 1866MHz Kingston HyperX
SSD: SATA3 120gb SanDisk
OS: Ubuntu 19.04
TY MICMO
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maxi031
Posts: 378
Joined: 17 Jul 2011, 00:55

Re: Custom Objects Specifications

Post by maxi031 »

In case someone needs:
Tale size for Stadium: X:32, Y:32 Z:8 in Blender units.
Good snaps H/V: 8/8, 16/16, 32/32.
;)
My specs:
MOBO: MB AM3+ 970 Gigabyte GA-970A-DS3P
CPU: AM3+ AMD FX-8320E
GPU: Nvidia GeForce GTX750-Ti ASUS 2GB DDR5
RAM: DDR3 8GB 1866MHz Kingston HyperX
SSD: SATA3 120gb SanDisk
OS: Ubuntu 19.04
TY MICMO
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TitiShu
Posts: 372
Joined: 27 Feb 2012, 23:31
Location: Belgique

Re: Custom Objects Specifications

Post by TitiShu »

Can we use sliding texture (like wood bridge) in Storm ?? (and power path)

If not, we need it to make some halfpipe and other cool stuff
OS:Windows 8.1 x64
CPU: i5 2500k
RAM: 2x4Go G.Skill Ares
GPU: MSI GTX570
Board: Asus P8Z68-V LX
HDD: WD Green + WD Black
SSD: Crucial M4 64Go
Sound: Realtek (onboard)
Peripherals: Mouse G700 - Keyboard G19 - Headset Roccat Kave
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HawkGer
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Posts: 226
Joined: 16 Jun 2010, 01:11

Re: Custom Objects Specifications

Post by HawkGer »

I have one more question...hopefully at least this time I get an answer:
Is it possible to change the custom texture of an object with the use of a mod? If so...how?
Would be a shame if this wasn't possible.
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TMarc
Posts: 15255
Joined: 05 Apr 2011, 19:10
Location: Europe
Contact:

Re: Custom Objects Specifications

Post by TMarc »

I would guess it is possible if you use a original texture for your object. If this texture is exchanged by a mod, the object should appear with the new texture, but this has to be tested yet :?
If the object uses an own new texture, then the object creator should provide more information about the texture?
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Skeleton
Posts: 596
Joined: 23 Jun 2010, 19:42

Re: Custom Objects Specifications

Post by Skeleton »

HawkGer wrote:I have one more question...hopefully at least this time I get an answer:
Is it possible to change the custom texture of an object with the use of a mod? If so...how?
Would be a shame if this wasn't possible.
Some custom objects come with there own Diffuse, specular and Normal which can be changed like any other texture and be used on any title.
Some are made for a specific title like canyon and they are textured using original textures so if a mod is used these automatically change with the mod.
Before anyone tries I did try including Canyon textures in a stadium mod to use a canyon object in stadium but didn't work for some reason :teub:
I thought the object would look for the used textures in my mod, find them and use them. I guess not that simple :roflol:
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HawkGer
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Translator
Posts: 226
Joined: 16 Jun 2010, 01:11

Re: Custom Objects Specifications

Post by HawkGer »

Thanks for the answers. I did try this myself before asking actually....and couldn't get it to work just like you Skeleton. I tried putting the texture in the "Image" folder, in the main folder, I even created a new folder and named if after the object (and put the texture in there).....it all doesn't work.
This all makes me wonder if it is possible at all. Would be really stupid if it wasn't.
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TMarc
Posts: 15255
Joined: 05 Apr 2011, 19:10
Location: Europe
Contact:

Re: Custom Objects Specifications

Post by TMarc »

Reason: only the textures of the game which is being loaded seemto be moddable.
If you want to use Stadium textures on Canyon, you would need to extract the Stadium textures, and replace the original Canyon textures in a new mod.
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