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Re: Custom Objects Specifications
Posted: 02 Mar 2013, 17:08
by maxi031
Here is little program i made to easy some steps converting objects using cmd:
https://dl.dropbox.com/u/11796649/ConvertAsisstent.zip
Just drop fbx on it and it will do the job.
Re: Custom Objects Specifications
Posted: 02 Mar 2013, 17:28
by darmaya
@maxi
uh! wonderful!
but... is this just for BaseMaterial?
b'cause it not work no with Canyon nor Stadium..
Anyway, BRILLIANT! TY
Re: Custom Objects Specifications
Posted: 02 Mar 2013, 18:34
by maxi031
Idk it should work with all: stadium, canyon or common, probably some bug i overlooked.
Is there any other command then "Object <fbx location>" you type in cmd to use other material then BaseMaterial.
Edit: You need to have all that folders with textures and icon set up, this program does not create nothing it just send commands to nadeoimporter.
Re: Custom Objects Specifications
Posted: 04 Mar 2013, 14:25
by maxi031
In case someone needs:
Tale size for Stadium: X:32, Y:32 Z:8 in Blender units.
Good snaps H/V: 8/8, 16/16, 32/32.

Re: Custom Objects Specifications
Posted: 04 Mar 2013, 18:19
by TitiShu
Can we use sliding texture (like wood bridge) in Storm ?? (and power path)
If not, we need it to make some halfpipe and other cool stuff
Re: Custom Objects Specifications
Posted: 05 Mar 2013, 19:26
by HawkGer
I have one more question...hopefully at least this time I get an answer:
Is it possible to change the custom texture of an object with the use of a mod? If so...how?
Would be a shame if this wasn't possible.
Re: Custom Objects Specifications
Posted: 05 Mar 2013, 20:22
by TMarc
I would guess it is possible if you use a original texture for your object. If this texture is exchanged by a mod, the object should appear with the new texture, but this has to be tested yet
If the object uses an own new texture, then the object creator should provide more information about the texture?
Re: Custom Objects Specifications
Posted: 05 Mar 2013, 21:19
by Skeleton
HawkGer wrote:I have one more question...hopefully at least this time I get an answer:
Is it possible to change the custom texture of an object with the use of a mod? If so...how?
Would be a shame if this wasn't possible.
Some custom objects come with there own Diffuse, specular and Normal which can be changed like any other texture and be used on any title.
Some are made for a specific title like canyon and they are textured using original textures so if a mod is used these automatically change with the mod.
Before anyone tries I did try including Canyon textures in a stadium mod to use a canyon object in stadium but didn't work for some reason
I thought the object would look for the used textures in my mod, find them and use them. I guess not that simple

Re: Custom Objects Specifications
Posted: 05 Mar 2013, 21:43
by HawkGer
Thanks for the answers. I did try this myself before asking actually....and couldn't get it to work just like you Skeleton. I tried putting the texture in the "Image" folder, in the main folder, I even created a new folder and named if after the object (and put the texture in there).....it all doesn't work.
This all makes me wonder if it is possible at all. Would be really stupid if it wasn't.
Re: Custom Objects Specifications
Posted: 05 Mar 2013, 21:47
by TMarc
Reason: only the textures of the game which is being loaded seemto be moddable.
If you want to use Stadium textures on Canyon, you would need to extract the Stadium textures, and replace the original Canyon textures in a new mod.