Maniaplanet Update #4 - wishlist

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wooloo
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Re: Maniaplanet Update #4 - wishlist

Post by wooloo »

Hey guys!

First a general thing:
Please wait with QM, TM has to become great aigan! Well, I'm curious about this game, but I think it`s better so.

So, here are some suggestions for MP4:
  • Let us enable or disable gridsnap for all objects!

    In Valley, beacause of my very fast graphic settings, it's hard to see what you build in the forrest. Just make the green marker and the trees in the editor
    a bit more transparent!

    Please try to reduce loading time, because in tmuf, threre it was possilbe, too! Sometimes I have to wait four minutes!

    Give us the posibillity to update and play simultaniously.

    I think dynamic moods would be nice!
So, thats all!

Greetings, Wooloo
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purification
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Re: Maniaplanet Update #4 - wishlist

Post by purification »

TrackMania
Water landscapes for Canyon and Valley

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Re: Maniaplanet Update #4 - wishlist

Post by Florenzius »

purification wrote:TrackMania
Water landscapes for Canyon and Valley
Good! +1 :thumbsup:
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riolu
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Re: Maniaplanet Update #4 - wishlist

Post by riolu »

wooloo wrote: Let us enable or disable gridsnap for all objects!
In the editor, press F4 twice to disable gridsnap for objects.
tcq
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Re: Maniaplanet Update #4 - wishlist

Post by tcq »

As it is now, there is the possibilities to adjust maps with mods, music, custom signs and so on by using a host and locators. Additionally, since MP3 it is possible to embed custom objects into a map (up to 150kb). As somewhere was written that there will be a slightly increase of the limit for embedded objects I came up with the following idea. Give a map up to XX kb (e.g 300 or 500kb) to embed data (independent of it being music, signs or whatever). Because today I ran into the problem that, for the first time since i started playing TM (TM sunrise demo), I wanted to add music (~700kb) into a map, but couldn't find a suitable host. So, why not allocate a small section in the data structure of a map that can be used for custom user defined data. I think, I could have used a slightly shorter and less quality sample and would have fit into 300kb. Just an idea I came up with.
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wooloo
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Re: Maniaplanet Update #4 - wishlist

Post by wooloo »

acceleracer_01 wrote: In the editor, press F4 twice to disable gridsnap for objects.
Oh, didn't know that. Thanks! :thumbsup:
jui
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Re: Maniaplanet Update #4 - wishlist

Post by jui »

acceleracer_01 wrote: In the editor, press F4 twice to disable gridsnap for objects.
Actually press F4 twice does not disable or enable the gridsnap, but overrides the settings for gridsnap.

Two examples.
The default Valley objects feel like the have no gridsnap. If you press F4 twice the gridsnap gets bigger.
If you have a object which uses the same gridsnap as the Nadeo blocks (for Stadium the default gridsnap is 32) and you press F4 twice the gridsnap gets smaller.

So what really happens when you press F4 twice is the game uses the settings below instead the ones which are set when importing the object.
horizontal and vertical gridsnap = 1
Ghostmode = true
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w1lla
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Re: Maniaplanet Update #4 - wishlist

Post by w1lla »

my previous request:

viewtopic.php?f=8&t=28511&start=200#p222813

Adding the following.

- Buddylist: Show if a player is playing on a server or spectating on a server.
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kadaz
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Re: Maniaplanet Update #4 - wishlist

Post by kadaz »

- Buddy list.. move unread pm messages to the top of the offline friends lists, rather than to have to look for it buried somewhere in 90 friends.

- An launcher option for a static start up screen for faster loads.

- An editor option to lower the amount of clouds to none to full scale, and same for amount of light in the sky.

- To enable a scrollable chat window to show all chat messages, continuously, even when switching to other servers.

That's all :shock:

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BestNoob
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Re: Maniaplanet Update #4 - wishlist

Post by BestNoob »

- Fix Title Pack bugs
- Add direct InGame Upload for Maps and Mod support for ManiaExchange and Steam Workshop
also for the MP Installer and not only for Steam Version (maybe you can realise this with an manialink upload formular ? )
- better documentation and support for modders
- it´s confusing remove one please : wiki.maniaplanet.com / doc.maniaplanet.com
- put all informations anto a central place this time you have some on
maniaexchange, github, doc.maniaplanet, wiki, mania blog, steam, mp forum ....... all over the place
- improve forum overview
- fix menu and maniasite/manialink handling
- buy the maniacreative site and it content
- remove FreeZone from TM1
- let people use their TM United key to unlock TM2 Stadium
- changable daytime inside the video/replay editor
- weather for all games
- make it easier to share content .... give every player a space to host a maniasite /for each player a standard site with his name to present stuff and statistics (content still outsourced to dropbox and so on thats clear)
- push the rivality and "i wanna be better" feeling inside this game with more events and a statsitsic page (hideable)
- improve the game graphics engine i think the game can display better graphics
- improve the damage and car model
- when you install and remove steam version of a maniaplanet game parallel to ManiaPlanet installation .... the link to and with .gbx miles and manialinks is also removed.

- Spray and Sticker icons in editor are shown unsharp with edges.
- Blockmixing: Parts that are normally on the ground show ground textures when you put them in the air
- Many Textures in Canyon and Valley have a bad quality / 2D Textures and 3D Models doesnt fit 100%
- When you add an mod to a map (had this with valley) you can render shadows again and again .... option is all time available and not greyed out.
- Launcher: Tooltips would be helpful maybe add them
- Launcher: Konfiguration is fully translated but "save as" is shown as "save as" in all languages xD
- Menu: It is still hard to navigate and handle between game and manialinks/maniasites

viewtopic.php?f=468&t=29917
viewtopic.php?f=8&t=21219
viewtopic.php?f=8&t=29618
viewtopic.php?f=8&t=29644
viewtopic.php?f=264&t=27600
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