Yesterday, I finished white campaign, last week I've done manialinks, today, I started work on a scripted campaign. It's very hard, because it will be my first gamemode script ever created.
New menu:
BTW: my 1000th post! Yaaay
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Work on scripted campign is canceled, because it would take very very long time to finish it all. I would do scripted menu instead. Manialinks are done, let's add scripts
Re: TrackMania² United Forever TP 2.0-Rebuild Soon!
Posted: 07 Jul 2017, 10:38
by Pro_info70
Hello,
Would it be possible to have a stadium version, with the physics closest to tmuf stadium, in order to finally have the possibility of having good RPG map?
This is the only problem that makes many RPG players keep tmuf.
Thank you
Great work!
Re: TrackMania² United Forever TP 2.0-Rebuild Soon!
Posted: 07 Jul 2017, 11:27
by adamkooo2
Pro_info70 wrote: ↑07 Jul 2017, 10:38
Would it be possible to have a stadium version, with the physics closest to tmuf stadium, in order to finally have the possibility of having good RPG map?
This is the only problem that makes many RPG players keep tmuf.
I've created a TMUF's Stadium mod, TMUF's and TMNF's maps are there, but I can't change the physics of StadiumCar. I don't see so much difference between TMUF's and MP's handlings. Yes, there is, but small.
You can build or download RPG maps.
Re: TrackMania² United Forever TP 2.0-Rebuild Soon!
Posted: 07 Jul 2017, 11:32
by Pro_info70
Okay, that's a shame.
The difference is very small, but a big part of the obstacles, on the borders, pipes or others are passing through without problem now, which totally distorts the RPG, hence my interrogation ^^
Re: TrackMania² United Forever TP 2.0-Rebuild Soon!