Hi,
i'm having some problem with my VLO (very large objects), because of tiling.
As suggested by janculits, to have a better resolution with VLO i must TILE
(see his kidly post:
http://www.maniapark.com/forum/viewtopi ... 3&start=15)
I follow his trail, but seems that the method have some drawbacks:
i tiled the 4096x4096 UVmap,
obtaining 16 subdivisions, breaked and folded.
I can't find a very interesting post by Fix, describing how critic is the aligning of adiacent tiles,
and i suppose this is the problem i have:
In the first img i just placed my object
In the second, i rendered.
In the third, I ROTATED the object by 90 degree
In the fourth, i rendered (predefined quality)
I see 3 problems:
1. depending on rotation, the illumination vary
2. tiling must have some secret to render adjacents tiles, but i ignore-it..
3.
the material is higly reflective, it seems glass, FIXED
I must add that i COMPRESSONATED the original dirt img in dirt_D and dirt_S DXT1
and then the dirt_N was DXT5.
The orientation problem exist even for small pieces:
to render the dirt realistic, i tiled 8 times,
but...
There are the results:
In the fifth,i rotated the object 4 times, no render
in the sixth i rendered
Concrete questions:
Tiling:
1.it is really possible to tile a VLO seemlessy? i'm unskilled or it is impossible?
2. I read something abouth vertex manipulating or group smoothing for adjusting tiles: it is the right way?
3. the ROTATING/LIGHTING effect is unavoidable?
4.
how deal with shininess: manipulating dds? or tga? found. Matter of S...
thank you for any help,
i'm realy stuck on this...