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Re: Beta 3 RC1

Posted: 11 Feb 2013, 20:02
by utzutz
Keep in mind that one day, you will have tons of different geometries, maybe, thanks to object importer. So, better to depend on what you see, not what you know from the invisible.
...which is exactly what I've said. That's why I suggest a wall type, which visually announces "advanced wj here" !

Just a suggestion, might clutter the environment a bit...

Re: Beta 3 RC1

Posted: 11 Feb 2013, 20:04
by Hylis
advanced walljump by different wall properties are more likely to fit the SM spirit

I would not rank it high in the priority list, but it is logic. I would like the really bumpy one ^_^

BETA 3 - Opinions / Suggestions

Posted: 11 Feb 2013, 20:44
by SK_id_
The latest Beta 3 patch, imo, released wayyy to many things all at once. The defenders ability to choose any of the three weapons has completely revamped the way players position themselves. Players on defense can constantly rush 3 nukes or 3 lasers which is very difficult to counter, especially on maps such as CastleCrasher or IronFist.

The reload speed (after you hit someone) is also very over powered. If you're standing on a speed pad and you hit someone the reload is almost instant...

Here's how I see some possible changes working:

- Eliminate the defenders ability to choose between weapons, have them only start with rockets;
- Allow the ATTACKER to have the ability to switch between rockets/laser during the atk round;
- The attackers rockets however, reload slightly slower than the defenders;
- The quick reload speeds should ONLY come into effect during the last 15 seconds (the countdown), this allows the attacker the ability to hit 3 players with 5-6 seconds left (if he hits them one after another);
- The quick reload speed during the last 15 seconds will also apply to the defenders rockets;
- Lastly I think rockets should have slightly more splash(bounce) affect to players ONLY when the defender shoots the pole area.

Overall the current Beta 3 is terrible and makes for horrible competitive play at a high level and, from what I gather from most (not ALL) of the competitive community, is that it should not be implemented this way for IPL 6 Vegas.

Anyone else have opinions/suggestions?

Re: Beta 3 RC1

Posted: 11 Feb 2013, 20:51
by Ozon
ONE FINAL SUGGESTION:

Please make jumppads be rotateable by 45°, so this would create a huge variety in all kinds of maps!
PLEASE :D

Re: Beta 3 RC1

Posted: 11 Feb 2013, 21:49
by Hylis
if you had my list, I don't think you would say this :mrgreen:

Re: Beta 3 RC1

Posted: 11 Feb 2013, 21:51
by spaii
what list ? ;)

Re: Beta 3 RC1

Posted: 11 Feb 2013, 22:05
by Ozon
spaii wrote:what list ? ;)
TOP SECRET
:pop:

Re: Beta 3 RC1

Posted: 11 Feb 2013, 22:16
by TMarc
Not the list.
The final suggestion. It is far from being finalized yet :mrgreen:

Re: Beta 3 RC1

Posted: 11 Feb 2013, 22:17
by Hylis
yeah, just one thing for example: a bloc that makes you jump as high as you arrived on it. We call it the trampoline, and it makes for cool and fun maps as well.

but the rest of the list is top secret indeed :mrgreen:

TMarc, we are going back on Track as well, so we will have to do the best parts of the lists instead of all.

Re: Beta 3 RC1

Posted: 11 Feb 2013, 22:21
by stier
These are difficult times for the Shootmania team, and I hope for everyone involved to get through unblemished.
In the end it's your choice, going beta2 or beta3. I personally can't suggest one of those paths, because I like both.

Maybe the gameplay chances for Elite should really go into a new seperate mode, never tried the others, just played some Royal. On the other hand the 'old' Elite got quite repetitive, even after playing it for just 2 weeks. Whenever I played with people ranked less than 1000, it was a total campfest, and not really enjoyable. I like Shootmania because it emphasizes aggressive attacking skills as well as sneaky ninja surprise tactics.

Now what you definitely have to do, is reduce the splash radius of the Nucleus by at least 35%. The reload will make much more sense, in contrast to the Rockets (which are even better now).

I still don't know about Rail, mostly it's the wallhack icon on top of the defenders that kind of annoys me when i think about it, but ingame its fine. Maybe ditch it altogether, because we got those platforms anyway. Maybe give Shaft to Defense.

And if you are playing around anyway: Why don't have maximum 1 Rail and 1 Nucleus for the defending team, but let the attacker carry all 3 weapons, and he can switch between them? You could ditch the wallhack icon, cause he will be MONSTAH :)

Anyway, don't listen to old quakers like me, they don't know anything...

PS.: All Power To The Movement! (literaly)