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Re: Shootmania Storm 1.0
Posted: 14 Apr 2013, 09:52
by Fix
I understand the pillar bug (and at the same time I don't understand it

please make a dedicated thread, and if you have a way to reproduce it, that will help understand what's wrong.
Thanks for the report
Re: Shootmania Storm 1.0
Posted: 14 Apr 2013, 10:10
by TMarc
steeffeen wrote:open beta is over, that's why i didn't know where to report the bug :s
the bug is not the lightmap but the castle goal which has air below it, usually there will get castle walls placed underneath it
Hehe it is not really over, as we have RC1 (RC = Release Candidate) despite the official release date has passed.
Or in other words we just have another build
This question I also have asked. I got the following answer from Alinoa:
New reports can still be placed in the Open Beta reports subforum.
So just tag them with [RC1] or [1.0], and ideally mention the build date in the thread.

Re: Shootmania Storm 1.0
Posted: 14 Apr 2013, 10:22
by Riceone
Re: Shootmania Storm 1.0
Posted: 14 Apr 2013, 11:54
by riolu
Arrow seems to be pretty weird at first, I got the feeling when I hit somebody directly with the arrow the opponent doesn't get any damage, but when I miss him slightly he gets damage due to the splash impact, is that supposed to be like that?^^
Re: Shootmania Storm 1.0
Posted: 14 Apr 2013, 12:17
by Omnixor
somehow I think that you can't actually hit a player with arrow, and the only way to hit smbd is to aim to ground/walls, so player gets splashdamage.
Re: Shootmania Storm 1.0
Posted: 14 Apr 2013, 12:53
by Rots
An arrow crosshair template will be given to us... The current crosshair has a little pixel mark and its difficult to aim properly
Re: Shootmania Storm 1.0
Posted: 14 Apr 2013, 12:59
by maiiden
that the crosshair of the arrow is moving while looking up or down is totaly shit, sorry for that! hope we can add soon crosshairs that dont move

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Re: Shootmania Storm 1.0
Posted: 14 Apr 2013, 13:33
by Fix
one is moving and one is not.
Re: Shootmania Storm 1.0
Posted: 14 Apr 2013, 15:52
by Rots
the arrow dot crosshair is nice cause it predicts the hit point on the floor... The bad thing is that when you aim in the sky you don't have a reference... the dot simply goes down and marks the landing point of the projectile. It would be nice that the crosshair gets a default centered position if the visual angle does not aim the floor...
ei: hit over a fence... over a bridge... over a castle
A double crosshair could be the solution... A normal crosshair (like nucleus, rocket) and the predictive crosshair by its own

Re: Shootmania Storm 1.0
Posted: 15 Apr 2013, 09:41
by Fix
The rulers are the normal/fixed crosshair, you'll be able to customize it in the next update with datas.