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utzutz
Posts: 25
Joined: 11 Feb 2013, 03:10

Re: console

Post by utzutz »

nOv1c3 wrote:Sorry if those games didn't have a console and a source code released they wouldn't of lasted as long as they have

Being able to tweak your game for your style and the hardware you have has everything to do with gameplay
If your a real FPS player you wold understand that
This is so utterly wrong.

First of all, those games never officially unveiled its source codes. I'm not even sure what that should lead to excepting high-class cheats.

The customization via c_vars had always the same lifecycle:

1. Some hardcore gamer unearth an unknown cmd, with which they gain a competetive advantage. ( gammaentity, interpret, brightness, maxrate, bobbing, fastsprites, picmin and mayn more)
This basically were all cmd you could not reach from the games menues, but they gave unfair advantage in indivudal rates. I just remind of cstrike and the cmd, which made all ladder and fences disappear.
Those who are in the know gain advantage, which unbalanced the gameplay.

2. The cmd gets mainstream and everyone uses it. Excepting casuals, which might still wonder how someone can play like they do.

3rd and last phase: If the cmd has too much influence on the mechanics, the cmd gets banned and either prevented viá third-party ac like punkbuster, or the actual creators of the game had to develope something.

Frankly, if the developers of yesterday had the experience of today, they definitely would try to equalize the game experience whilst reducing any possible intrusion. Those intrusions also include stuff like bright models, literally no textures or missing decals. Quake is just the way it is, because it has started like that.

It should be the player who makes the difference, not the cfg !
MuNgLo
Posts: 314
Joined: 12 Jul 2012, 03:37

Re: console

Post by MuNgLo »

You are both kinda correct imo. But for me the console and what it brought to the table in other games is immersion. It let people still learn new thing even after 6 months of playing. It made players embrace, personalize and claim the game as their own in a small way. Engaging them more in depth in the game.

Due to some frankly strange decisions of Nadeo about how the game is supposed to be and their zero tolerance for any deviation I have a hard time seeing what use a console would be. The few things it would simplify would probably be available in the menus anyways.
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TMarc
Posts: 15255
Joined: 05 Apr 2011, 19:10
Location: Europe
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Re: console

Post by TMarc »

Nearly everything is different in Nadeo games, so why should they reproduce all the other stuff?
They want to make it different by purpose. :mrgreen:

A console is not there, but ingame you could use the chat messaging system to give commands.
And some servers could provide consoles later as plugin perhaps.

Agreed it is very annoying to have to exit the game to tweak some video, audio, network or gameplay settings which are not accessible with the top bar menu.

But it is not a missing console which should decide about the destiny of these games anyway ;)
MuNgLo
Posts: 314
Joined: 12 Jul 2012, 03:37

Re: console

Post by MuNgLo »

TMarc wrote:But it is not a missing console which should decide about the destiny of these games anyway ;)
No. But for it's longevity it might. At least a case can be argued for it that console and the depth it has added to many games has contributed to those games longevity.
utzutz
Posts: 25
Joined: 11 Feb 2013, 03:10

Re: console

Post by utzutz »

But it is not a missing console which should decide about the destiny of these games anyway ;)
But the bad menu navigation might :P

At least all the in-game customizations should be accessible in maniaplanet. It's curious that there are 4 different option menues:
  • -The launcher has a cfg menue for almost anything, but still not complete
    -In maniaplanet you've a reduced launcher graphic menue
    -In-mod you can access a menue, which lets you customize your rocket trail and basic p2p stuff
    -In-game is the only way to adjust your mouse cfg, your crosshair and the enemy color, which is overriden in mos tmods anyways
I met few who joined this pretty early, which wondered why the crosshair color in elite isn't what they set in royal. These guys know the game since half a year and the scattered "ways of configuration" still are beyond there involvement.
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