This is so utterly wrong.nOv1c3 wrote:Sorry if those games didn't have a console and a source code released they wouldn't of lasted as long as they have
Being able to tweak your game for your style and the hardware you have has everything to do with gameplay
If your a real FPS player you wold understand that
First of all, those games never officially unveiled its source codes. I'm not even sure what that should lead to excepting high-class cheats.
The customization via c_vars had always the same lifecycle:
1. Some hardcore gamer unearth an unknown cmd, with which they gain a competetive advantage. ( gammaentity, interpret, brightness, maxrate, bobbing, fastsprites, picmin and mayn more)
This basically were all cmd you could not reach from the games menues, but they gave unfair advantage in indivudal rates. I just remind of cstrike and the cmd, which made all ladder and fences disappear.
Those who are in the know gain advantage, which unbalanced the gameplay.
2. The cmd gets mainstream and everyone uses it. Excepting casuals, which might still wonder how someone can play like they do.
3rd and last phase: If the cmd has too much influence on the mechanics, the cmd gets banned and either prevented viá third-party ac like punkbuster, or the actual creators of the game had to develope something.
Frankly, if the developers of yesterday had the experience of today, they definitely would try to equalize the game experience whilst reducing any possible intrusion. Those intrusions also include stuff like bright models, literally no textures or missing decals. Quake is just the way it is, because it has started like that.
It should be the player who makes the difference, not the cfg !