Canyon Car Handling

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djthom
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Re: Canyon Car Handling

Post by djthom »

djthom wrote: you need to buy united for the islandcar ;)
Transferred to TM² it would mean, you'll have to buy both packs
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wiidesire-2
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Re: Canyon Car Handling

Post by wiidesire-2 »

Knutselmaaster wrote:
djthom wrote:Why don't make it possible in the first place. Nadeo could just integrate this option after, lets say, 4 envis? :D
I don't think Nadeo will make/support something themselves that gives the possibility to have elements of an environment that you haven't bought....
djthom wrote:
djthom wrote: you need to buy united for the islandcar ;)
Transferred to TM² it would mean, you'll have to buy both packs

yes you need both packs to drive this envi mix then, so that would be ok ;)
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djthom
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Re: Canyon Car Handling

Post by djthom »

That's what I said straight from the beginning :D
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Thompson

"Skill ist, wenn Luck zur Gewohnheit wird."
"Skill is, when Luck becomes usual."
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shaun23153
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Re: Canyon Car Handling

Post by shaun23153 »

Do you think that Nadeo might make it so you can chose what car you drive on the track you have made. For example when you are finishing up you can pick a car from a menu where you can chose the car that the people will drive. But you will need to own all the current environments to do it and stuff.

Just sayin
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TheDoctor
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Re: Canyon Car Handling

Post by TheDoctor »

In order for competition to be fair the cars MUST all handle the same. This is the way real world racing works or at least tries to work. TM2 will be no different i suspect.
The differences in people's driving styles will be suited to certain environment physics. For example that is why some people drive Island better than say Stadium and vise versa. The ability to make a car handle differently inside a single environment would, in my opinion, encourage and open the door to unwanted hacking.
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djthom
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Re: Canyon Car Handling

Post by djthom »

TheDoctor wrote:In order for competition to be fair the cars MUST all handle the same. This is the way real world racing works or at least tries to work. TM2 will be no different i suspect.
The differences in people's driving styles will be suited to certain environment physics. For example that is why some people drive Island better than say Stadium and vise versa. The ability to make a car handle differently inside a single environment would, in my opinion, encourage and open the door to unwanted hacking.
You ever drove Envmixing on United? Seems not :lol:
Best Regards,
Thompson

"Skill ist, wenn Luck zur Gewohnheit wird."
"Skill is, when Luck becomes usual."
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tcq
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Re: Canyon Car Handling

Post by tcq »

djthom wrote:
TheDoctor wrote:In order for competition to be fair the cars MUST all handle the same. This is the way real world racing works or at least tries to work. TM2 will be no different i suspect.
The differences in people's driving styles will be suited to certain environment physics. For example that is why some people drive Island better than say Stadium and vise versa. The ability to make a car handle differently inside a single environment would, in my opinion, encourage and open the door to unwanted hacking.
You ever drove Envmixing on United? Seems not :lol:
That's why he mentioned it and that's why the envimix maps are blocked from the TMF ladder.
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djthom
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Re: Canyon Car Handling

Post by djthom »

Yeah, try cheating on TM... Impossible :roll:
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Thompson

"Skill ist, wenn Luck zur Gewohnheit wird."
"Skill is, when Luck becomes usual."
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Trackmaniack
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Re: Canyon Car Handling

Post by Trackmaniack »

What, you can't run official times on envmix? You don't get points? :-?
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Knutselmaaster
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Re: Canyon Car Handling

Post by Knutselmaaster »

If michael schumacher won a F1 race in a rally car, would he get points for the championship?
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