Re: Canyon Car Handling
Posted: 24 Apr 2011, 19:57
Transferred to TM² it would mean, you'll have to buy both packsdjthom wrote: you need to buy united for the islandcar![]()
Transferred to TM² it would mean, you'll have to buy both packsdjthom wrote: you need to buy united for the islandcar![]()
Knutselmaaster wrote:I don't think Nadeo will make/support something themselves that gives the possibility to have elements of an environment that you haven't bought....djthom wrote:Why don't make it possible in the first place. Nadeo could just integrate this option after, lets say, 4 envis?
djthom wrote:Transferred to TM² it would mean, you'll have to buy both packsdjthom wrote: you need to buy united for the islandcar![]()
You ever drove Envmixing on United? Seems notTheDoctor wrote:In order for competition to be fair the cars MUST all handle the same. This is the way real world racing works or at least tries to work. TM2 will be no different i suspect.
The differences in people's driving styles will be suited to certain environment physics. For example that is why some people drive Island better than say Stadium and vise versa. The ability to make a car handle differently inside a single environment would, in my opinion, encourage and open the door to unwanted hacking.
That's why he mentioned it and that's why the envimix maps are blocked from the TMF ladder.djthom wrote:You ever drove Envmixing on United? Seems notTheDoctor wrote:In order for competition to be fair the cars MUST all handle the same. This is the way real world racing works or at least tries to work. TM2 will be no different i suspect.
The differences in people's driving styles will be suited to certain environment physics. For example that is why some people drive Island better than say Stadium and vise versa. The ability to make a car handle differently inside a single environment would, in my opinion, encourage and open the door to unwanted hacking.