g1ock.0ut wrote:...
Which is why I'm saying you are ignorant, not stupid, again this isn't name calling. Atleast you admit you are not a competetive arena shooter player. Do you know how many games are coded the way you are saying? None. Not one. Name an FPS I will show you how easily the FoV can be adjusted. Anyone.
Do you know why StarCraft 2 pros play on borderline minimal graphic settings? Why post processing, bloom, depth of field, camera shake, all that stuff is turned off? Because it adds nothing to the game. It's bells and whistles to attract newbie players, which I'm fine with and do like myself in the occasional singleplayer campaign. In terms of competetion it detracts from the gameplay itself, which is the
only thing that matters.
Forced fov change while sprinting? It's the same thing as watching a sitcom and having the fake laughs give you indications on what is supposed to be funny. No competetive player wants this. We want our own fov in the same manner we want our own mouse sensitivity, at all times. May as well force mouse accel on me as well.
Your really gotta clue yourself into these things. This is also part of the problem, casual player just doesn't have a clue about many things the competetive player deems absolute necessary. That's also why I'm so adamant about this, because I want to like this game, but certain decisions, arbitrarily chosen I might add (which should be an indication that you should ask an actual pro arena shooter about it), will absolutely keep players at arms length.
Bottom line, there needs to be an adjustable range for FoV. A general, conservative range is 80-110 for an arena based shooter. This isn't some slow-paced CS clone, this is an arena styled shooter. We don't want that fov jerked from us to tell us we just used sprint, we know what we did. We don't need hand holding, we need to make our own decisions. You don't baby competetive players, you give them the basic customization options which are standard across the board.
You want to attract us, you market a game towards us, then you jam it with arbritrarily chosen nuances which none of us want.
Educate yourself on a subject before you start positing rationalizations which have no factual basis.
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I just want to add the following so you can understand why I'm kind of edgy. This is also why many have stopped bothering altogether with any attempt at communicating these basic things to devs, have stopped even trying to enjoy any game they are marketing as a competetive arena shooter.
All the arguments have already been answered. Do you know how many noobs have been in your shoes and tried to make rationalizations as to why it's not included or some other setting or design choice was made which hinders competetive players? Every game man, every time, and every supposed argument has already been counter argued, proved, or however you want to explain it away.
Do you know how sick and tired the competetive community is of answering these things? Of watching devs make absolutely ridiculous design choices? Watching them screw their game over before it even gets started? It just pushes players away, the actual competetive players won't come to play because they didn't bother to listen to them in the first place.
Us competetive guys love these games. For us there is no other genre which gives the same thrill and experience. Nothing is as fast paced and skill intensive, or allows you to have as much fun. Which is why nothing tends to be as frustrating as watching them make such ignorant decisions.
Underlying point is that there no longer any excuse. Only some diehards like myself will bother trying to communicate what should already be a given because we still are looking for that new game.