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Re: [MPAseco] Requests and ideas

Posted: 24 Feb 2013, 16:28
by BaBiDi
... Okay, i think i use really old Joust script... :|

Because, i have one server openbeta dedicated run with this config file :

Code: Select all

<?xml version="1.0" encoding="utf-8" ?>

<dedicated>
	<authorization_levels>
		<level>
			<name>SuperAdmin</name>
			//blabla
		</level>
		<level>
			<name>Admin</name>
			//blabla
		</level>
		<level>
			<name>User</name>
			<password>User</password>
		</level>
	</authorization_levels>
	
 	<masterserver_account>
		//Blabla
	</masterserver_account>
	
	<server_options>
		<name>Blabla</name>
		<comment>Serveur Joust</comment>
		<hide_server>0</hide_server>					<!-- value is 0 (always shown), 1 (always hidden), 2 (hidden from nations) -->

		<max_players>4</max_players>
		<password></password>
		
		<max_spectators>10</max_spectators>
		<password_spectator></password_spectator>
		
		<ladder_mode>forced</ladder_mode>				<!-- value between 'inactive', 'forced' (or '0', '1') -->
		
		<enable_p2p_upload>True</enable_p2p_upload>
		<enable_p2p_download>True</enable_p2p_download>
		
		<callvote_timeout>60000</callvote_timeout>
		<callvote_ratio>0.5</callvote_ratio>				<!-- default ratio. value in [0..1], or -1 to forbid. -->
		<callvote_ratios>
			<voteratio command="Ban" ratio="-1"/>
			<!-- commands can be "Ban", "Kick", "RestartMap", "NextMap", ... -->
		</callvote_ratios>

		<allow_map_download>True</allow_map_download>
		<autosave_replays>False</autosave_replays>
		<autosave_validation_replays>False</autosave_validation_replays>

		<referee_password></referee_password>
		<referee_validation_mode>0</referee_validation_mode>		<!-- value is 0 (only validate top3 players),  1 (validate all players) -->

		<use_changing_validation_seed>False</use_changing_validation_seed>

		<disable_horns>False</disable_horns>
		<clientinputs_maxlatency>0</clientinputs_maxlatency>		<!-- 0 mean automatic adjustement -->
	</server_options>
	
	<system_config>
		<connection_uploadrate>8000</connection_uploadrate>		<!-- Kbits per second -->
		<connection_downloadrate>8000</connection_downloadrate>		<!-- Kbits per second -->

		<allow_spectator_relays>False</allow_spectator_relays>

		<p2p_cache_size>600</p2p_cache_size>

		<force_ip_address></force_ip_address>
		<server_port>2351</server_port>
		<server_p2p_port>3451</server_p2p_port>
		<client_port>0</client_port>
		<bind_ip_address></bind_ip_address>
		<use_nat_upnp></use_nat_upnp>
		
		<xmlrpc_port>5001</xmlrpc_port>
		<xmlrpc_allowremote>False</xmlrpc_allowremote>			<!-- If you specify an ip adress here, it'll be the only accepted adress. this will improve security. -->
		
		<blacklist_url></blacklist_url>
		<guestlist_filename></guestlist_filename>
		<blacklist_filename></blacklist_filename>
		
		<title>SMStormJoust@nadeolabs</title>		<!-- SMStorm, TMCanyon, ... -->

		<minimum_client_build></minimum_client_build>			<!-- Only accept updated client to a specific version. ex: 2011-10-06 -->

		<disable_coherence_checks>False</disable_coherence_checks>	<!-- disable internal checks to detect issues/cheats, and reject race times -->

		<use_proxy>False</use_proxy>
		<proxy_login></proxy_login>
		<proxy_password></proxy_password>
	</system_config>
</dedicated>
And this Matchsettings :

Code: Select all

<?xml version="1.0" encoding="utf-8" ?>
<playlist>
	<gameinfos>
		<game_mode>0</game_mode>
		<chat_time>10000</chat_time>
		<finishtimeout>1</finishtimeout>
		<allwarmupduration>0</allwarmupduration>
		<disablerespawn>0</disablerespawn>
		<forceshowallopponents>0</forceshowallopponents>
		<script_name>Joust.Script.txt</script_name>
		<rounds_pointslimit>50</rounds_pointslimit>
		<rounds_usenewrules>0</rounds_usenewrules>
		<rounds_forcedlaps>0</rounds_forcedlaps>
		<rounds_pointslimitnewrules>5</rounds_pointslimitnewrules>
		<team_pointslimit>5</team_pointslimit>
		<team_maxpoints>6</team_maxpoints>
		<team_usenewrules>0</team_usenewrules>
		<team_pointslimitnewrules>5</team_pointslimitnewrules>
		<timeattack_limit>300000</timeattack_limit>
		<timeattack_synchstartperiod>0</timeattack_synchstartperiod>
		<laps_nblaps>5</laps_nblaps>
		<laps_timelimit>0</laps_timelimit>
		<cup_pointslimit>100</cup_pointslimit>
		<cup_roundsperchallenge>5</cup_roundsperchallenge>
		<cup_nbwinners>3</cup_nbwinners>
		<cup_warmupduration>2</cup_warmupduration>
	</gameinfos>

	<hotseat>
		<game_mode>0</game_mode>
		<time_limit>300000</time_limit>
		<rounds_count>5</rounds_count>
	</hotseat>

	<filter>
		<is_lan>1</is_lan>
		<is_internet>1</is_internet>
		<is_solo>0</is_solo>
		<is_hotseat>0</is_hotseat>
		<sort_index>1000</sort_index>
		<random_map_order>0</random_map_order>
	</filter>

	<startindex>0</startindex>
//listmap


</playlist>
And one script joust date on 11/10/12. He works (posssibly not in ladder mode, i don't check)

So, how you have callback in Elite/Joust/... ?

Re: [MPAseco] Requests and ideas

Posted: 24 Feb 2013, 16:49
by BaBiDi
:shock: :(

Re: [MPAseco] Requests and ideas

Posted: 30 Mar 2013, 19:26
by godo
Hi dudes ,

To start with, I apologize for my low level of English.

I come to see you because we use MPaseco for our server SM.

We have lot of server with the siege mode , but no administrator of server is planned for that (the statistics who does not work, the automatic autobalance in begin of map which does not work, no tail for spectator when the serv is full)

With the aim of offering the best has our player, I would like to know if it would be possible for you to make us a version adapted Xaseco has this mode?

Re: [MPAseco] Requests and ideas

Posted: 30 Mar 2013, 21:13
by The_Big_Boo
kremsy wrote:what exactly do you mean with the tail for spectators?
He means a queue (wrong translation of "queue", which is in this case the same word in both languages)

Re: [MPAseco] Requests and ideas

Posted: 01 Apr 2013, 15:02
by godo
Ty for your help Lukas ,

Just one idea :

The button for queuerepay is little useless, that would be good if this button can balance the team

And can you say to me that you will have solved the problem of the autobalance in the beginning of map?

Thank you

Re: [MPAseco] Requests and ideas

Posted: 01 Apr 2013, 15:40
by steeffeen
kremsy wrote:The autobalance on begin of the map is a fail in the siege script, maybe steeffeen find some minutes next week to find out the cause of it.
there isn't much to say about that, it's a script setting... turn it off and there won't be automatic team balances