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Re: Custom Objects Specifications
Posted: 19 Sep 2012, 21:24
by tnc1976
SadHik wrote:if you didn't packed the objects in a title, i think that's what happen (and that maybe shouldn't happen, the map shouldn't load at all if used objects are not in a title)
Edited my last Post...
My Server was not Up to Date
Greets
Re: Custom Objects Specifications
Posted: 19 Sep 2012, 21:30
by SadHik
3D objects upload is now operational on maniapark
waiting for your blocks as i don't have time to test it right now by myself

Re: Custom Objects Specifications
Posted: 19 Sep 2012, 21:40
by jojoba007
Ok, I'm almost there on getting it to work.
There are a few problems left, and then my creative mind can be unleashed
When I use my converted testmodel in the editor my textures are not showing properly.
http://www.robwillemse.net/InEditor.jpg
This is how the 3d model looks like in max. Is this right? I got an High-ress model and Low-ress model, both
with the exact same uvw unwrap modifiers. Is the setup and naming correct?
http://www.robwillemse.net/InMax.jpg
Anyone a suggestion on what wnet wrong?
Re: Custom Objects Specifications
Posted: 19 Sep 2012, 22:16
by Jojo_44
Try "BaseMaterial" instead of "Material" for the first layer.
best regards, Jojo
Re: Custom Objects Specifications
Posted: 19 Sep 2012, 22:38
by jojoba007
Jojo_44 wrote:Try "BaseMaterial" instead of "Material" for the first layer.
best regards, Jojo
Nope, still same problem. Hmm...
Re: Custom Objects Specifications
Posted: 19 Sep 2012, 22:42
by TMarc
Check for the most recent ManiaPlanetLog files, if you can find errors related to your object.
Which format did you save your textures with?
Re: Custom Objects Specifications
Posted: 19 Sep 2012, 22:55
by jojoba007
TMarc wrote:Check for the most recent ManiaPlanetLog files, if you can find errors related to your object.
Which format did you save your textures with?
The texture inside max is a .jpg.
But the ones inside the setup folder are as followed:
http://www.robwillemse.net/textures.jpg
I used ati compressonator to make the following textures:
simplejump_D.DDS (is with the Dxt1)
simplejump_S.DDS (just copied from the first one and changed the letter "D" to "s")
simplejump_N.DDS (is with the Bc5 index)
Re: Custom Objects Specifications
Posted: 19 Sep 2012, 23:08
by tOMME_
This is an interesting concept. Too bad I can't even compile the *.fbx files. Not even the sample pack for storm and forge.
I did this so far:
Custom install of maniaplanet here:
..\ManiaPlanet\
Which contains NadeoImporter.exe, ManiaPlanet.exe and common and personal data folders, and also WorkBlocks
..\ManiaPlanet\Common\
..\ManiaPlanet\Personal\
..\ManiaPlanet\WorksBlocks\
..\ManiaPlanet\NadeoImporter.exe\
..\ManiaPlanet\ManiaPlanet.exe\
this works fine:
CMD>..\ManiaPlanet\NadeoImporter.exe object /materialsist
this does not work at all:
CMD>..\ManiaPlanet\NadeoImporter.exe object /WorkBlocks/Common/Forge/*.fbx (or any specific name)
CMD>..\ManiaPlanet\NadeoImporter.exe object /WorkBlocks/Storm/Dolmen/*.fbx (or any specific name)
so I moved the folders to any area I could think of like
CMD>..\ManiaPlanet\NadeoImporter.exe object /Common/Forge/*.fbx (or any specific name)
CMD>..\ManiaPlanet\NadeoImporter.exe object /Storm/Dolmen/*.fbx (or any specific name)
or
CMD>..\ManiaPlanet\NadeoImporter.exe object /personal/Common/Forge/*.fbx (or any specific name)
CMD>..\ManiaPlanet\NadeoImporter.exe object /personal/Storm/Dolmen/*.fbx (or any specific name)
or
CMD>..\ManiaPlanet\NadeoImporter.exe object /common/Common/Forge/*.fbx (or any specific name)
CMD>..\ManiaPlanet\NadeoImporter.exe object /common/Storm/Dolmen/*.fbx (or any specific name)
etc etc etc..
any idea what I'm doing wrong? As I got it, the folder structure I made at first should be ok..
I also tried importing/exporting the sample pack in 3dsmax/blender, make new models etc. Nothing seems to work so far. I also read the instructions quite a few times.
Re: Custom Objects Specifications
Posted: 20 Sep 2012, 02:03
by spaii
tOMME_ :
Open cmd line prompt
go to your ManiaPlanet.exe dir (for me it's c:\Program Files (X86)\ManiaPlanet)
Then type NadeoImporter.exe Object Storm/Forge/*.FBX (it's work)
NadeoImporter go to the wright dir itself
NOT NadeoImporter.exe Object c:\DirOfManiaPlanetUserDirWorkBlocks\Storm\Forge\*.FBX (not working)
Edited : NadeoImporter.exe Object Storm/Forge/*.FBX working
NadeoImporter.exe Object /Storm/Forge/*.FBX NOT working
Re: Custom Objects Specifications
Posted: 20 Sep 2012, 02:55
by tOMME_
spaii wrote:tOMME_ :
Open cmd line prompt
go to your ManiaPlanet.exe dir (for me it's c:\Program Files (X86)\ManiaPlanet)
Then type NadeoImporter.exe Object /Storm/Forge/*.FBX (it's work)
NadeoImporter go to the wright dir itself
NOT NadeoImporter.exe Object c:\DirOfManiaPlanetUserDirWorkBlocks\Storm\Forge\*.FBX (not working)
Thanks alot

Now I just realized WorkBlocks should not be a part of the path, since It's already included in NadeoImporter.exe. Silly me

But still a little weird. Now, I'll be back for some more action, tomorrow
