Paradox Jump Pack -- Big Project

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magnetik
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Re: Paradox Jump Pack

Post by magnetik »

Yes, I didn't have any update after my message and I still have the same error.
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faserg1
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Re: Paradox Jump Pack

Post by faserg1 »

Of cousre you will have this error: ManiaPlanet updated! Script must be edited cause objects have new API! :teub:
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faserg1
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Re: Paradox Jump Pack

Post by faserg1 »

So, fix bugs in NI and I will continue my work.
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faserg1
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Re: Paradox Jump Pack

Post by faserg1 »

So, all bugs with new update fixed. Just wait a minute. I'm uploading pack.
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faserg1
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Re: Paradox Jump Pack

Post by faserg1 »

Hah, lol. I don't know why, but when I going to solo in my pack, it return me back to main menu.
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Re: Paradox Jump Pack

Post by faserg1 »

So, should be no problems for now. Let's test! :pil
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coolsnake
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Re: Paradox Jump Pack

Post by coolsnake »

Looks fun and strategic and hard. :thumbsup:

Is there supposed to be a checkpoint before the final room with the 3 guys? It didn't seem to work for me. Also haven't found the trick for dealing with them yet. :P

After the timer runs out, the bots stop working and you just can walk to the end. Don't know if there is supposed to be more than one map but it didn't go to the next one that time.

Great job, it feels very stealthy.
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Re: Paradox Jump Pack

Post by faserg1 »

coolsnake wrote:Is there supposed to be a checkpoint before the final room with the 3 guys?
Yeah, but for now script not support some things.
coolsnake wrote:After the timer runs out, the bots stop working and you just can walk to the end. Don't know if there is supposed to be more than one map but it didn't go to the next one that time.
I know this bug, I will fix that.

So, it just a simple test at the moment. Map - just an exemple.
coolsnake wrote:Great job, it feels very stealthy.
Thanks)
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fleo
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Re: Paradox Jump Pack

Post by fleo »

Nice! You're getting closer to the official release :clap:

Don't forget to disable developer tools as flying mode and everything. (when we press f or g key)

About the checkpoint stuff, take a look at the obstacle script maybe.
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faserg1
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Re: Paradox Jump Pack

Post by faserg1 »

fleo wrote:Nice! You're getting closer to the official release
Thanks, but I think relase don't will be soon. Because I creating story)
fleo wrote:Don't forget to disable developer tools as flying mode and everything. (when we press f or g key)
Oups... Ok. Stop! I cannot fix that! It is a bug! So, I report it.
fleo wrote:About the checkpoint stuff, take a look at the obstacle script maybe.
I looked at the script, like that: :shock: However, soon will posible to make it easy)
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