Page 4 of 6

Re: Collision Detection for TM2

Posted: 07 Aug 2012, 11:51
by Omnixor
Boo425 wrote:I think you might be on to something. like a game mode where opponents become solid would make the game a lot more challenging than ghosts. :pil
no, it would transform THIS game into ANOTHER game. for online crashes, go NFS World.

Re: Collision Detection for TM2

Posted: 17 Aug 2012, 23:41
by Mr-Masculine
To put it short, this game would be ALLOT better with collision detection.

You want me to buy the same game with a stupid price with the same kind of stuff from the other series? No.

Re: Collision Detection for TM2

Posted: 18 Aug 2012, 08:48
by Omnixor
don't buy it then. and *a lot.

Re: Collision Detection for TM2

Posted: 18 Aug 2012, 11:42
by mooseman2099
To Be fare a Collistion detection would be good for the Laps game in tm2, the Collistion could activate on after 1st Lap this would be a realy good idea for this specific game, and new comers would have to wait till next track.

Could be an option as true or false maybe.. :thumbsup: so why rule collition out as a game they could make a new pack like the platform script... ;)

Re: Collision Detection for TM2

Posted: 18 Aug 2012, 19:19
by MetsaneXIII
mooseman2099 wrote:To Be fare a Collistion detection would be good for the Laps game in tm2, the Collistion could activate on after 1st Lap this would be a realy good idea for this specific game, and new comers would have to wait till next track.

Could be an option as true or false maybe.. :thumbsup: so why rule collition out as a game they could make a new pack like the platform script... ;)

The problem doesn't lie in whether it's possible or not.
The problem lies in that for 7 or 8 years now, this is the way Trackmania's been - it's what makes Trackmania Trackmania.
To get the best time you possibly can without having to worry about someone else flubbing up your line. It's an e-sport, a competition, not a demo derby....
Yeah, waaaay back I did kind of advocate collisions, but after playing the game, I thought 'well, that would change a WHOLE lot, wouldn't it?' So it goes, I suppose.

Re: Collision Detection for TM2

Posted: 10 Sep 2012, 16:23
by Filipe1020
I heard stories about Trackmania 2 Arena having collision between cars

Re: Collision Detection for TM2

Posted: 10 Sep 2012, 17:49
by Omnixor
just one smile to post: :teub:

Re: Collision Detection for TM2

Posted: 11 Sep 2012, 08:59
by isamu
Filipe1020 wrote:I heard stories about Trackmania 2 Arena having collision between cars
what is arena? Link?

Re: Collision Detection for TM2

Posted: 11 Sep 2012, 10:27
by tcq
There has never been a rumour about collision detection in arena. I think you might just imagined it :D

@isamu
Can't provide you with a link, but it was rumoured that arena might be the third environment of TM2. But to find more about it, you need to check posts in the old tm forum I think or some from shortly after opening of this forum. Use the search function :D

Re: Collision Detection for TM2

Posted: 11 Sep 2012, 18:06
by TMarc
lol
http://forum.maniaplanet.com/viewtopic. ... na#p120224
http://sm.mania-exchange.com/tracks/view/198
http://forum.maniaplanet.com/viewtopic. ... na#p107674

In most of the posts, Arena is used for blocks which make a waste "arena", e.g. large curves, parts of the dam style blocks in Canyon.
http://forum.maniaplanet.com/viewtopic. ... ena#p94290
http://forum.maniaplanet.com/viewtopic. ... ena#p96422

In terms of ShootMania, it simply designates the field where the battles happen.

This is one is most probably the answer:
http://forum.maniaplanet.com/viewtopic. ... rena#p1563