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Re: Trackmania² Stadium Open Beta
Posted: 27 Feb 2013, 16:07
by tcq
Hylis wrote:At the moment, the free access should be a station with time attack and a demo campaign. The paying version will have a full campaign, the official times, the custom modes, datas and other Maniaplanet services, including the planets and planets related services.
Does this mean that the free access has no multiplayer?
But I really like this idea with the demo version. Will buy stadium this evening and will be waiting for valley news

Re: Trackmania² Stadium Open Beta
Posted: 27 Feb 2013, 16:08
by Jojo_44
What happened to view 2 ? Completly different to the old one (too flat). That´s bad the rest looks fine

Re: Trackmania² Stadium Open Beta
Posted: 27 Feb 2013, 16:09
by askuri
Ok, put it on my Server. Link is
http://askuri.de/downloads/StadiumOpenBeta.exe 
BTW: OVH Server is still idling. My Server donwloaded the exe is arround 40 seconds with 11.1 M/s

Re: Trackmania² Stadium Open Beta
Posted: 27 Feb 2013, 16:10
by znik
Incredible news! Where are you open for receiving suggestions Hylis? And to what extent are you open for changing the game? Like I mentioned in a previous suggestion post; making new blocks is crucial in order to give the game a new/fresh driving experience. What's also a widely discussed topic is the bugs and physics. It might be troublesome to change the coding for this, but what about my suggestion for making new (additional) blocks where you completely remove the ramstein?
Anyway, looking forward to test it! The road from my work to my home was 100% more dangerous today as I was pushing the speed pedal too hard

Re: Trackmania² Stadium Open Beta
Posted: 27 Feb 2013, 16:11
by Hylis
thanks, if things get really hot and we look for fresh air, we will add the link to the main 'roulette' of distribution

Re: Trackmania² Stadium Open Beta
Posted: 27 Feb 2013, 16:11
by Jojo_44
Hylis wrote:Leigham wrote:Will we be able to convert current TMF stadium tracks into the new map format or will we have to make all new maps?
Oh and.....YAY!! Stadium!!!

yes it is possible, just use the same files ôO!!

Lightmaps not up to date is the message I get if I add old ones.
regards, Jojo
Re: Trackmania² Stadium Open Beta
Posted: 27 Feb 2013, 16:12
by Hylis
znik wrote:Anyway, looking forward to test it! The road from my work to my home was 100% more dangerous today as I was pushing the speed pedal too hard

beware! go fast in TM!
we have kept ramstein gameplay intact, we have tweaked the landings
for blocs without ramstein, there are the free rides somehow, and maybe object import one day, by players. The Maniaplanet community is likely to become bigger and bigger these days ^^
Re: Trackmania² Stadium Open Beta
Posted: 27 Feb 2013, 16:13
by Hylis
ManiacTwister wrote:If i add old TMF Maps it says: "Lightmap is not up to date"..

you have to compute the light, of course. Sorry for forgetting to mention it :/ And I realize that because of password, that you may have to use the command line today to compute the lightmaps. Which could be useful, since it would ease to batch the maps.
Re: Trackmania² Stadium Open Beta
Posted: 27 Feb 2013, 16:16
by znik
Hylis wrote:znik wrote:Anyway, looking forward to test it! The road from my work to my home was 100% more dangerous today as I was pushing the speed pedal too hard

beware! go fast in TM!
we have kept ramstein gameplay intact, we have tweaked the landings
for blocs without ramstein, there are the free rides somehow, and maybe object import one day, by players. The Maniaplanet community is likely to become bigger and bigger these days ^^
Object import will probably get very interesting as time goes yeah, the TM community have always shown great passion and creativity

Otherwise, tweaking the landings sounds really great!