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Re: Official Petition we need Unlimiter Tool
Posted: 23 Mar 2013, 23:10
by Nvizion
+1 from me

I really enjoyed building with the Unlimiter, now when that's gone all the fun is as well, well at least for me it is.
Re: Official Petition we need Unlimiter Tool
Posted: 23 Mar 2013, 23:31
by om23
do u know the poll feature?
Re: Official Petition we need Unlimiter Tool
Posted: 24 Mar 2013, 04:23
by TStarGermany
PapyChampy wrote:Coud be useful to a few experienced mappers in my opinion. However, such a tool would be more likely to destroy the coherence of the game/maps for most users.
I fear that it would be used badly in around 90 % of maps. (Flickering textures, colliding blocks, etc...)
Editors limitations are also here for a reason. To keep recognizable patterns, so that players in general know what to expect.
Just my 2 cents.
Have I made a time travel to 2008/2009 ?
These are the same old arguments from back then .. except: Time has proven all of these fears -flatout wrong-.
The years have shown that the overall quality of tracks was raised tremendously by giving authors the possibility to ignore the stiff restrictions of the standard editor.
Some entire track genres like modern RPG wouldn't be thinkable without a set of standard mixing techniques.
No sir, mixing has proved itself to be a multitude of times more productive than anyone would've imagined.
Re: Official Petition we need Unlimiter Tool
Posted: 24 Mar 2013, 05:51
by sjaakpronk2
TmUnlimiter was the tool that made map making interesting for me.
At the moment we have too many servers with the same content. So the possibility to be different can only add to the quality of maps & gameplay.
The majority sticks to the standard. Everything need to be predictable.
WHY????
For me at the moment I wait for Valley to come, cause Canyon is too boring the way it has become.
I like my maps to be scenic and full. Indeed they are long so what. Just another genre.
So either the community keeps TMUnlimiter alive or Nadeo gives us more freedom.
As long as the possiblity to mix remains in the game.
Without the tool the game is dead for me.
Re: Official Petition we need Unlimiter Tool
Posted: 24 Mar 2013, 09:41
by eyebo
I've given this some deep thought lately. I've come to the conclusion that I'm against unlimiter being added as an official tool.
Don't get me wrong, I like unlimiter as a rogue or rebel 3rd party tool. I've used it when needed on a few tracks, including liberal use of it on District 25 where we were very literally limited on space. So I'm not against mixing in general. But I think it's importance is overstated.
However, what I'm really against is this attitude that people seem to exhibit lately. They say that you can't build anything good unless you mix. Or that building is no fun without mixing. How polluted your minds have become. That idea is rubbish and simply not true. Mixing has become this excuse to be lazy. Instead of finding creative solutions while building a track, we just open up the unlimiter and take a shortcut. And the worst thing is ugly mixes. I don't know if the track builders simply don't care or are just too lazy to fix them. You know what I'm talking about.... flashing textures... odd objects sticking out of the roads everywhere... etc. I've seen these ugly mixes in many tracks, including ones used in big community projects like the RAID Title Pack, and in many PMC maps. I cringe every time I see them. I wonder to myself what a new player to the game will think when they see such a thing. They'll of course think the game sucks to have such bad graphics, not realizing that it's not Nadeo's fault, but an inept or uncaring builder that stooped to such a level.
That having been said... I'm not against unlimiter existing for those few people who need to use it in moderation, and can use it skillfully.
What I prefer about unlimiter being a 3rd party tool is that no one is forced to use it. By and large it's still not a "standard" of track building to use mixes.
At the moment, you're still cooler if you can build good tracks without it.
But that would all change if it became official.
Official support for mixing would open a pandora's box that could never be closed again. Please don't open it.
Sorry to post my dissenting opinion. I hope I don't hurt the cause too much.
P.S. I know the whole reason this topic was even created is because arc_ has temporarily paused his updating of tm2unlimiter. He said there would be no updates for a while. Meanwhile, the source code for unlimiter has been public for a long time. Anyone who has the knowledge and desire to continue updating it is perfectly welcome to do so.
Re: Official Petition we need Unlimiter Tool
Posted: 24 Mar 2013, 10:08
by aborttrap
They'll of course think the game sucks to have such bad graphics, not realizing that it's not Nadeo's fault, but an inept or uncaring builder that stooped to such a level.
This is probably the most important point over everything else. New players might think that blockmixing is the standard, and think what an ugly game this is...
On another note, I did like some tracks made with Unlimiter that broke the standard map size limit... and reminds me of the custom map sizes in previous TrackMania games. I would actually petition for a few different official map dimensions in both Stadium and Canyon.

By official, I mean special map backgrounds designed for the different sizes.
Re: Official Petition we need Unlimiter Tool
Posted: 24 Mar 2013, 10:51
by Patriot1
Anticipate, I understand eyebo opinion, because he is the main initiator on Maniacreative to preserve the Unlimiters.
I am looking for an option in the game to use a mixing tools.
The reason is quite simple.
Nadeo has ingame hardly a chance for a nice decoration and the routes and the possibility with comprehensive maps of the prevention of Cut's, enforce of CP's in places where it is not really possible or deferred with blocks which are set not because of their borders may.
I prefer to see creative and beautiful maps created with unlimiter as boring ugly blank maps.
Whether with or without Unlimiter, there will always be good and bad maps, hence the Unlimiter is not to blame if there is good and bad maps.
+ Unlimiter integrated in the game!
Re: Official Petition we need Unlimiter Tool
Posted: 24 Mar 2013, 11:09
by zarexz
@eyebo: Good post

100%
Bad mappers will be bad mappers. Bad server admins wil be bad server admins.
And still I'm driving these tracks.

Re: Official Petition we need Unlimiter Tool
Posted: 24 Mar 2013, 11:21
by ymce
Yes, we need the Unlimiter tool to build more beautiful routes and to ensure that they are cut free.
If I would to be able speak this language, I could write more to this important theme for me.
I support this petition also, and close me all the previous speakers, who vote for this tool to.
Greetz
ymce
Re: Official Petition we need Unlimiter Tool
Posted: 24 Mar 2013, 11:28
by jonthekiller
I prefer to have an option for more possibility (in the half of Unlimiter) where you can put only blocks with any bugs. With this you can already make so many things.
For no restrictions and all possibility of Unlimiter, it needs to stay like now.
eyebo wrote:They'll of course think the game sucks to have such bad graphics, not realizing that it's not Nadeo's fault, but an inept or uncaring builder that stooped to such a level.
The principal point. We have already see here some topics for these "bugs". It's not a bug but for new players it's a bug.
For the latest Stadium mappack I worked for french Masters, I see some horrors with Unlimiter : 2 chekpoints at the same place, 3 blocks at the same place (with 1 block totally useless), a circular CP in the road (interest? You can't respawn, to fix a cut?) ans the conversion into Stad² didn't worked. I pass 1 hour to find the problem because the map can be exactly the same without Unlimiter.
Unlimiter is really good but we need to use it only when it's not possible or some projects (RPG...).