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Re: ManiaPlanet 2 Beta Server 2013-04-11
Posted: 12 Apr 2013, 14:34
by fng_thatoneguy
steeffeen wrote:xbx wrote:humm.
I am surprised the "modified tag" of blocks are changed. It's only the default tag that was changed.
I guess that's because the unmodified tags are using the default tag so they changed as well when the default atg was changed.
I'll have a look. Maybe there's a way to find a hack to work around the issue.
thanks for taking the time

+1
Thanks, xbx! And I hope you guys get to have some rest too.

Re: ManiaPlanet 2 Beta Server 2013-04-11
Posted: 12 Apr 2013, 15:01
by xbx
Xymph wrote:kremsy wrote:
I think the FakePlayers are not for debugging, they are more to handle bots in the future.
Maybe, but their descriptions -- which you did read, right?

-- do include the prefix "(debug tool)". That's a first in the methods list, so we'll see...
yeah, I left it as it's pretty convenient to test some things, that need many players / or players connecting disconnecting frequently.
but it's only a debug tool.
the api regarding bots are/will be in the mode script.
Re: ManiaPlanet 2 Beta Server 2013-04-11
Posted: 12 Apr 2013, 15:17
by killer606
killer606 wrote:What about single votes disabling? Is there now any possibility to forbid single votes? (Like the offzone speed,...)
Any answer?

Re: ManiaPlanet 2 Beta Server 2013-04-11
Posted: 12 Apr 2013, 15:25
by alividerci
jonthekiller wrote:alividerci wrote:i am not find royal script

where?
It is in the Royal Title Pack. Just change the title from SMStorm to SMStormRoyal@nadeolabs. The script is Royal.Script.txt
wait, wait..i want to change royal script(i want to have personal custom script)... and what continue?
Re: ManiaPlanet 2 Beta Server 2013-04-11
Posted: 12 Apr 2013, 15:26
by alividerci
magnetik wrote:APT repo has been update this morning
APT what is it?
Re: ManiaPlanet 2 Beta Server 2013-04-11
Posted: 12 Apr 2013, 15:27
by TheM
alividerci wrote:magnetik wrote:APT repo has been update this morning
APT what is it?
You can check out the appropriated topic with the information about the APT repository here:
http://forum.maniaplanet.com/viewtopic. ... 61&t=15639
Re: ManiaPlanet 2 Beta Server 2013-04-11
Posted: 12 Apr 2013, 15:47
by alividerci
it is not for me (i have a windows)
Re: ManiaPlanet 2 Beta Server 2013-04-11
Posted: 12 Apr 2013, 17:56
by Donzi
Bug or Feature
Code: Select all
[2013/04/12 18:51:07] Runtime error: [1577, 7] Can not acces to member of Null value.
Restarting the match....
[2013/04/12 18:51:07] Script 'Mode:Royal' halted: [1577, 7] Can not acces to member of Null value.
Full-Log:
http://my.despe.de/np/index.php?id=03b9d70a84&view=nl
Re: ManiaPlanet 2 Beta Server 2013-04-11
Posted: 12 Apr 2013, 19:06
by fng_thatoneguy
alividerci wrote:jonthekiller wrote:alividerci wrote:i am not find royal script

where?
It is in the Royal Title Pack. Just change the title from SMStorm to SMStormRoyal@nadeolabs. The script is Royal.Script.txt
wait, wait..i want to change royal script(i want to have personal custom script)... and what continue?
Team FNG uses a tweaked version of the old Royal script (the version just before it was moved into the Title pack.) I can provide that to you if you want to use it for now.
I was told the new one won't be released until sometime after the game's release.
@Eole: Now that the game is released, do you know when that Royal script might be made available to us so we can update ours? Thanks for all your hard work! 