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Re: Canyon Cars in Stadium Using Canyon Physics

Posted: 08 Jul 2013, 03:42
by pjw
This really, really needs to be made into a official feature, rather than a hidden glitch. When you create a track (from whatever environment), you should be able to choose the default car for that track.

(This would, of course, require both the builder and any drivers to have both environments installed.)

I remember the great fun I had back in TMU in building and driving mix-and-match tracks (like, say, the twitchy alpine jeep in a coast track), and being able to do this in TM2 would add a great deal of depth to the gameplay.

Re: Canyon Cars in Stadium Using Canyon Physics

Posted: 08 Jul 2013, 15:35
by Demented
Hey you got my +1
Also:
pjw wrote:(This would, of course, require both the builder and any drivers to have both environments installed.)
Not if Nadeo added each new vehicle with it's physics in updates for all environment. :yes:

Re: Canyon Cars in Stadium Using Canyon Physics

Posted: 08 Jul 2013, 15:58
by kadaz
:arrow: I see your point, yet If people could have all cars available for all tracks, then a person would just buy one game and use all cars, and company sales would go down. Only if you buy one per game, you get that title opened for use of other cars..

Re: Canyon Cars in Stadium Using Canyon Physics

Posted: 08 Jul 2013, 19:40
by TMarc
Done a bit of cleanup ( split unrelated posts to there)

Kadaz, please don't unnecessary spoil threads and keep your unrelated thoughts for your own topic you introduced so nicely. I thought you had calmed down, but it seems you're starting again.
Understood?
Next time we won't discuss anymore with you, and you'll be out for longer than just a week.

Re: Canyon Cars in Stadium Using Canyon Physics

Posted: 09 Jul 2013, 15:32
by Demented
Thanks Tmarc, not really sure what that was about.

So, has anyone tried the Canyon Car in Valley yet? Or vice versa?

Re: Canyon Cars in Stadium Using Canyon Physics

Posted: 09 Jul 2013, 19:44
by Whitestar
Not the Canyon car, but I tried the Stadium car in Valley. Used the wide track pieces to create a sort of formula one track. Great fun! :pil

Re: Canyon Cars in Stadium Using Canyon Physics

Posted: 09 Jul 2013, 20:33
by kadaz
Thats really cool, I recently tested it, it worked! I hope that Nadeo, in the future, makes cross vehicle tracking available to be solo and online!