Is the Valley car French ??

Discuss everything related to Trackmania 2.

Moderator: English Moderator

User avatar
Demented
Posts: 2327
Joined: 07 Nov 2010, 13:17
Location: United States

Re: Is the Valley car French ??

Post by Demented »

Very well stated. That should clear things up for people I think.
Most people like Valley and it's Car and Physics and some people don't.
I get the sense that you (stevenamtaan) feel the way I do about it. Love the Environment. Love the Car. Like the physics ok but was hoping they were going to have more of a "Rally feel".
CPU: Intel I7-4770 64Bit @ 3.4Ghz.
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
User avatar
TMarc
Posts: 15255
Joined: 05 Apr 2011, 19:10
Location: Europe
Contact:

Re: Is the Valley car French ??

Post by TMarc »

thanks stevenamtaan :thumbsup:
Romain42
Posts: 297
Joined: 17 Jun 2010, 12:25
Location: France|Rhône-Alpes|Loire
Contact:

Re: Is the Valley car French ??

Post by Romain42 »

(@ stevenamtaan) Understood for the "French" aspect, but i still don't get your point regarding the physics. :)
User avatar
stevenamtaan
Posts: 72
Joined: 07 Jul 2012, 04:55
Location: Australia

Re: Is the Valley car French ??

Post by stevenamtaan »

@Demented – you have pretty much nailed it.. :thumbsup:
Love the environment, love the car and its sounds but overall only "like" the physics.

@TMarc – thankyou for your understanding.. ;)

@Romain42 – thanx also for your understanding and I will briefly try to describe how I feel the car handles in some different situations .

So firstly I consider the Valley car to be more of a "rally" style car . I say this because of the 5.*.* block sets(offroad). For the car , when driving on single and twin lane gp/asphalt (1.*.* , 2.*.* , 3.*.*) blocks sets , its has very good traction and a kind of "heavy" feeling. From the gp/asphalt to platform(4.*.*) surface the car sometimes makes a "thud" type sound(I like this sound) which gives the impression of a heavier car , which also maintains very good traction. For when driving in a loop or on a wallride the car then seems to have a much "lighter" feeling and much less control. For myself anyhow , when the car comes to offroad sections it has a "light" feeling and this would be why I say the car is almost "floating" and there seems very little traction which leads to "less control" of the car.
1. I would have preferred if the Valley car had physics more similar to the Stadium car when driving in offroad situations.
2. A little less of the "heavy" for gp/asphalt but then a little more of the "heavy" when in loops or on wallrides.
3. As for grass I think this is quite OK and really depends on the track and how it is used.
Hope this makes some sense .. :|

These are my thoughts/opinions only and practice may be the only solution.. :?

I would still like to hear how players/drivers feel in regards to Valley’s handling , to share their views and opinions... :idea: ... :pil
MS Windows Home premium 64-bit SP1
Gigabyte GA-Z87-HD3 ... Intel Core i5-4670k @3.40 GHz OC to 3.80 GHz
16.0 GB G.Skill Ripjaws ... ASUS Strix GeForce GTX970 4GB GDDR5 ... Acer 23" LED monitor
120 GB SSD + 3 X 1TB HDD
User avatar
Demented
Posts: 2327
Joined: 07 Nov 2010, 13:17
Location: United States

Re: Is the Valley car French ??

Post by Demented »

Have you tried driving the canyon car (w/canyon physics) in the valley env?
CPU: Intel I7-4770 64Bit @ 3.4Ghz.
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
User avatar
NJin
Posts: 712
Joined: 26 May 2012, 20:16
Contact:

Re: Is the Valley car French ??

Post by NJin »

Demented wrote:Have you tried driving the canyon car (w/canyon physics) in the valley env?
I tried it^^ :roflol:
n-jin.xyz || Instagram || Twitter || Twitch || Discord: njin

Image
User avatar
stevenamtaan
Posts: 72
Joined: 07 Jul 2012, 04:55
Location: Australia

Re: Is the Valley car French ??

Post by stevenamtaan »

Demented wrote:Have you tried driving the canyon car (w/canyon physics) in the valley env?
Yes and some very interesting scenario's indeed. The steering/turning ratio's are very different or more subtle. The car seems to handle well on the gp/asphalt/platform surfaces and the feelings on dirt/offroad are somewhat different also. I'm not sure whether or not this was because the Canyon car was originally intended for the Valley envi though.
I've also tried the Valley cars physics on Canyon tracks and come across some surprising driving characteristics.. ;)
I had previously tried several Canyon maps with the Stadium car and before writing this I thought to open up Stadium and loaded a Valley track which had several offroad sections and was surprised to find that the Stadium car had very "heavy" traction in offroad , virtually no drift or floating feelings.. :o A bit too heavy perhaps.. :? One particular track I drove that had no offroad but some jumps and transitions from gp to platform surfaces was really fun. Valley car time for the track about 39 secs even and for the Stadium car a sub 35 secs with drift.. :shock:

I had many fun times and experiences back in TMUF on different envi mixed tracks. Rally car on Coast , Coast on Desert , Desert on Stadium , Stadium on Island , etc etc.

I have no idea how to build like this in TM2 as how we could in TMUF. Now would be a good time to be able to implement something like this as we have 3 envi’s.

Purpose built envi mixed tracks could provide some very interesting gameplay .. :3 .. :pil
MS Windows Home premium 64-bit SP1
Gigabyte GA-Z87-HD3 ... Intel Core i5-4670k @3.40 GHz OC to 3.80 GHz
16.0 GB G.Skill Ripjaws ... ASUS Strix GeForce GTX970 4GB GDDR5 ... Acer 23" LED monitor
120 GB SSD + 3 X 1TB HDD
petewills
Posts: 16
Joined: 25 May 2013, 11:01
Location: England

Re: Is the Valley car French ??

Post by petewills »

Have you tried driving the canyon car (w/canyon physics) in the valley env?
Just how do you do that?

Pete (aka Clueless)
User avatar
Demented
Posts: 2327
Joined: 07 Nov 2010, 13:17
Location: United States

Re: Is the Valley car French ??

Post by Demented »

petewills wrote:Just how do you do that?
Launch Maniplanet ~ Load Canyon ~ Quit Canyon ~ Load Valley.
It's a current glitch.
The first env you start sets the physics. If you go into another env (without quitting MP) you will retain the physics of the env first loaded. Quit Maniaplanet and restart it to load another env with its physics.
Last edited by Demented on 14 Aug 2013, 15:54, edited 1 time in total.
CPU: Intel I7-4770 64Bit @ 3.4Ghz.
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
petewills
Posts: 16
Joined: 25 May 2013, 11:01
Location: England

Re: Is the Valley car French ??

Post by petewills »

Thanks Demented, info much appreciated. :thumbsup:
Pete
Post Reply

Return to “Trackmania 2”

Who is online

Users browsing this forum: Bing [Bot] and 1 guest