Page 4 of 16
Re: MpEditorUnlimiter
Posted: 18 Aug 2013, 19:21
by phil13hebert
wraith wrote:just post you and your tool link into my facebook clan
thx phil

Cool thanks for the support

Re: MpEditorUnlimiter
Posted: 18 Aug 2013, 23:33
by sjaakpronk2

1st of all thnx a lot!!!
BUG:
Valley blocks 1.5.x cant be placed. Error says cant change ground/surface.
Good luck with this excellent development
Oh well.
I tried the same in a new map. This time no problem. So ....
May be something for laters.
Re: MpEditorUnlimiter
Posted: 19 Aug 2013, 14:08
by Demented
I've tried it a few times and a few ways but am unable to get it to work.
I've tried it in Valley. Also tried it in Canyon.
Not online.
Game Installed to "D:" drive rather than "C:".
MpEditorUnlimiter.exe is in maniaplanet directory.
~~~~
Launched MpEditorUnlimiter.exe and it ran and loaded the game. Didn't work though.
Launched the game, alt+tab'ed and ran MpEditorUnlimiter.exe, went back to the game. Didn't work.
Any suggestions? Is it online only?
Re: MpEditorUnlimiter
Posted: 19 Aug 2013, 14:23
by phil13hebert
Demented wrote:I've tried it a few times and a few ways but am unable to get it to work.
I've tried it in Valley. Also tried it in Canyon.
Not online.
Game Installed to "D:" drive rather than "C:".
MpEditorUnlimiter.exe is in maniaplanet directory.
~~~~
Launched MpEditorUnlimiter.exe and it ran and loaded the game. Didn't work though.
Launched the game, alt+tab'ed and ran MpEditorUnlimiter.exe, went back to the game. Didn't work.
Any suggestions? Is it online only?
Is there any error message ?
If not, try to run it with administrative rights.
Re: MpEditorUnlimiter
Posted: 19 Aug 2013, 15:12
by Demented
Thanks for your quick response.
I don't get any error messages.
It seem to run fine. (It starts the game fine even)
I am running it under administrative rights.
I have all current MP updates.
I am running under widows XP-Pro still though. Maybe that's the problem.
It's not a big deal to me. I tend to use blockmixing on rare occasions anyway when it really makes a difference on a track layout and polygons don't overlap like placing curved blocks next to eachother such as:


It is odd though that it seems to work fine for everyone else. Sound like you've done a great job.

Re: MpEditorUnlimiter
Posted: 19 Aug 2013, 15:22
by phil13hebert
Haha, thanks Demented
For blocks that can't be overlapped, I know about these. It's all the blocks that have a clip that aren't working for overlapping.
I could disable the clip so that they can overlap each other, but there would be no more clip when using my program
I don't know how to allow overlapping of blocks with clip since I looked at how arc_ did and it's too hard for me to do

Re: MpEditorUnlimiter
Posted: 19 Aug 2013, 19:52
by BK-ZD50
WOW cool tool

but many bugs ;(
i think it will be better than TM²Unlimiter
and better then we don't have bugs
(can you remake the valou-buttons too?)
Re: MpEditorUnlimiter
Posted: 19 Aug 2013, 20:18
by phil13hebert
BK-ZD50 wrote:WOW cool tool

but many bugs ;(
i think it will be better than TM²Unlimiter
and better then we don't have bugs
(can you remake the valou-buttons too?)
No, it won't be better than Tm2Unlimiter and there will be some bug too.
And for the valou-buttons, it's too hard to add this (at least, for me).
Re: MpEditorUnlimiter
Posted: 19 Aug 2013, 21:31
by XCaliber
phil13hebert wrote:Haha, thanks Demented
For blocks that can't be overlapped, I know about these. It's all the blocks that have a clip that aren't working for overlapping.
I could disable the clip so that they can overlap each other, but there would be no more clip when using my program
I don't know how to allow overlapping of blocks with clip since I looked at how arc_ did and it's too hard for me to do

Well Phil,
How about making a beta version that disables the clips. (Example: "MpEditorUnlimiter no clips 1.0") At the very least we could try it to see if its more trouble than its worth.
Re: MpEditorUnlimiter
Posted: 19 Aug 2013, 22:47
by phil13hebert
XCaliber wrote:
Well Phil,
How about making a beta version that disables the clips. (Example: "MpEditorUnlimiter no clips 1.0") At the very least we could try it to see if its more trouble than its worth.
When I will have time, I would like to add a key to enable/disable clips
