Re: Maniaplanet 3 Feedbacks
Posted: 01 May 2014, 01:24
So as for "removing the limitations to the map editor," which I'm guessing means that we can mix blocks together, I'm not entirely sure how one does this. Can someone give me an explanation?
edit: nvm, found it; you have to open up the finalizing options and then click on "unlock experimental features."
edit edit: it seems there are some issues with mixmapping; if you place blocks together that usually "snap" (like, yellow street to other connecting street blocks), they will not snap. This is fine if you are working above ground since you can just place the blocks normally and then mix later, but if you are building underground this becomes a problem.
I also noticed that you cannot mixmap with macroblocks; this is also sort of troublesome.
It seems you cannot also "go behond the limits" with blocks that paint in lines, such as street blocks and those tube blocks in Stadium. Specifically, say I want to place a line of street blocks onto a raised mass of dirt land in Stadium, I cannot do this since the line stops when I reach the ledge of the upraised dirt.
edit edit edit: Also, I found something interesting; normally, when you place blocks they default to their type based on how you place them (ex, if select a block in the menu and then have the cursor on the ground it will be a different block than it would if you had it floating in the air), which can raise problems when mixing certain blocks (for example, a trench to ground piece and a similarly curved road block). There is a workaround however; when a block is placed in the world, it doesn't matter how, if you ctrl-select it while using the mixmapping tool, it will select that block, and you can place it however you want. For example, if you select a half pipe piece on the ground in Stadium, you can place that wherever you want!
It also seems its not possible to mixmap things like the inflatables in Stadium at the moment.
edit: nvm, found it; you have to open up the finalizing options and then click on "unlock experimental features."
edit edit: it seems there are some issues with mixmapping; if you place blocks together that usually "snap" (like, yellow street to other connecting street blocks), they will not snap. This is fine if you are working above ground since you can just place the blocks normally and then mix later, but if you are building underground this becomes a problem.
I also noticed that you cannot mixmap with macroblocks; this is also sort of troublesome.
It seems you cannot also "go behond the limits" with blocks that paint in lines, such as street blocks and those tube blocks in Stadium. Specifically, say I want to place a line of street blocks onto a raised mass of dirt land in Stadium, I cannot do this since the line stops when I reach the ledge of the upraised dirt.
edit edit edit: Also, I found something interesting; normally, when you place blocks they default to their type based on how you place them (ex, if select a block in the menu and then have the cursor on the ground it will be a different block than it would if you had it floating in the air), which can raise problems when mixing certain blocks (for example, a trench to ground piece and a similarly curved road block). There is a workaround however; when a block is placed in the world, it doesn't matter how, if you ctrl-select it while using the mixmapping tool, it will select that block, and you can place it however you want. For example, if you select a half pipe piece on the ground in Stadium, you can place that wherever you want!
It also seems its not possible to mixmap things like the inflatables in Stadium at the moment.