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Re: Hello Planet #4

Posted: 01 Jul 2014, 17:03
by Hylis
pksens wrote:PowerUp Phase; huu? Okay I'll wait and see. Regular patches are ideal, game play updates? Details required !
Incoming!

Re: Hello Planet #4

Posted: 01 Jul 2014, 18:29
by Hylis

Re: Hello Planet #4

Posted: 01 Jul 2014, 19:37
by novationx
yolo!

Re: Hello Planet #4

Posted: 02 Jul 2014, 02:54
by TitiShu
All sounds really good and Power Up, there are no better name :clap: :1010

Will there be more freedom about using ingame Material ???

Right now it can be very restrictive with (for example) the floor material that you can't place vertically...
It's very compelling (and to turn object too)

Re: Hello Planet #4

Posted: 03 Jul 2014, 02:02
by mattw_cstrfan
mattw_cstrfan wrote:Just my two cents: If custom objects were usable in the main TM2/SM titles, I feel it would destroy the spirit of the game; tipping the playing (or rather, map-making) field unfairly in favor of those who can model out anything they please as opposed to having to rely on the same set of building blocks as everyone else.
I'm just going to restate this here, because I personally think allowing custom objects in the main titles is a bad idea.

But that's just me.

Re: Hello Planet #4

Posted: 03 Jul 2014, 09:19
by bobbotheclown
mattw_cstrfan wrote:
mattw_cstrfan wrote:Just my two cents: If custom objects were usable in the main TM2/SM titles, I feel it would destroy the spirit of the game; tipping the playing (or rather, map-making) field unfairly in favor of those who can model out anything they please as opposed to having to rely on the same set of building blocks as everyone else.
I'm just going to restate this here, because I personally think allowing custom objects in the main titles is a bad idea.

But that's just me.
well technically everybody would have access to making custom objects. i mean everyone also has access to making custom skins. but barely anyone actually does make them or even use them.

the very worst that could happen is the normal blocks could become irrelevant. but its very unlikely in my opinion seeing you cant actually custom spawn points or starting lines. and its already such a powerful editor without it.

I think we should let it play out and if its bad its bad. but it look to me like it will bring a lot more to the table in terms of variety in maps/tracks.

Re: Hello Planet #4

Posted: 03 Jul 2014, 09:47
by tcq
bobbotheclown wrote: the very worst that could happen is the normal blocks could become irrelevant. but its very unlikely in my opinion seeing you cant actually custom spawn points or starting lines. and its already such a powerful editor without it.

I think we should let it play out and if its bad its bad. but it look to me like it will bring a lot more to the table in terms of variety in maps/tracks.
Actually, I have to agree with this. The reason why I never went into the trouble of creating a title pack was, that I won't have anyone playing my map afterwards because of the hassle to download the title pack. I'm really looking forward to see how this will develop.

Re: Hello Planet #4

Posted: 03 Jul 2014, 15:22
by jui
The plan sounds good :thumbsup:

I have a question about this part "it will be unlimited for titles with less than 100 concurrent players" is this only for custom titles or Valley and basically everything except Stadium, Canyon and Elite?
Also is this 100 concurrent players thing dynamic? Like lets say a friend plays Valley and there are more than 100 concurrent players then after 30 min the players drop to less than 100 concurrent players, does the demo counter stop ticking down?

I am excited for this universal demo release and hope its a success :pil

Re: Hello Planet #4

Posted: 03 Jul 2014, 15:23
by Hylis
it's real time and for all titles, including the TM2 one for example. This is why it's also good for other time zones.

Re: Hello Planet #4

Posted: 03 Jul 2014, 18:38
by mattw_cstrfan
bobbotheclown wrote:well technically everybody would have access to making custom objects. i mean everyone also has access to making custom skins. but barely anyone actually does make them or even use them.
Making custom models is not an easy skill set, and it's not one that everyone has. A comparison to making custom skins is also irrelevant because those have no actual effect towards the gameplay; custom objects do. Do you really think that allowing something like this in the main title is really fair towards every other person making tracks?