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Re: In-game HUD settings mixup with <custom_ui>, script, XML
Posted: 16 Feb 2015, 12:52
by undef.de
soehest wrote:How to i actually disable the world ladder from showing? My best guess is that <endmap_ladder_recap visible="true" /> should be set to false. I have tried adding various variations like setCustomUIField('endmap_ladder_recap visible', false); to plugin.records_eyepiece.php but had no luck yet.
You need to use a controller that supports this new
<ui_properties>, like my
UASECO at
modescript_settings.xml
I don't know if the other controllers support that already.
EDIT: XAseco2 doesn't support this.
Re: In-game HUD settings mixup with <custom_ui>, script, XML
Posted: 23 Feb 2015, 21:32
by oliverde8
Hi,
I don't know if the other controllers support that already.
Reaby was on it the day before it was available(exagerating), so yes eXpansion does support it as well.
You actually don't even need to make a plugin, no need for a single line of code. We have an extension that allow you to hide some of the games UI stuff directly in it's ingame configuration.

Actually some of them are missing XD I will add them soon
Re: In-game HUD settings mixup with <custom_ui>, script, XML
Posted: 03 May 2015, 19:07
by undef.de
If i disable the position widget like this:
then the "Spectator Indicator"
is hidden too. I guess this is not the wanted behavior.

Re: In-game HUD settings mixup with <custom_ui>, script, XML
Posted: 21 Sep 2015, 16:51
by om23
the "Spectator Indicator" is still not included?
+1 for it, I also wanted to move it
