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Re: In-game HUD settings mixup with <custom_ui>, script, XML

Posted: 16 Feb 2015, 12:52
by undef.de
soehest wrote:How to i actually disable the world ladder from showing? My best guess is that <endmap_ladder_recap visible="true" /> should be set to false. I have tried adding various variations like setCustomUIField('endmap_ladder_recap visible', false); to plugin.records_eyepiece.php but had no luck yet.
You need to use a controller that supports this new <ui_properties>, like my UASECO at modescript_settings.xml

I don't know if the other controllers support that already.

EDIT: XAseco2 doesn't support this.

Re: In-game HUD settings mixup with <custom_ui>, script, XML

Posted: 23 Feb 2015, 21:32
by oliverde8
Hi,
I don't know if the other controllers support that already.
Reaby was on it the day before it was available(exagerating), so yes eXpansion does support it as well. :D

You actually don't even need to make a plugin, no need for a single line of code. We have an extension that allow you to hide some of the games UI stuff directly in it's ingame configuration.

:oops: Actually some of them are missing XD I will add them soon

Re: In-game HUD settings mixup with <custom_ui>, script, XML

Posted: 03 May 2015, 19:07
by undef.de
If i disable the position widget like this:

Code: Select all

<position visible="false" />
then the "Spectator Indicator"

Image

is hidden too. I guess this is not the wanted behavior. 8-)

Re: In-game HUD settings mixup with <custom_ui>, script, XML

Posted: 21 Sep 2015, 16:51
by om23
the "Spectator Indicator" is still not included?
+1 for it, I also wanted to move it :D