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Re: Maniaplanet, a new adventure

Posted: 15 Jun 2010, 12:43
by ionian
ET competitions on 15 environemnts will last years :D

Re: Maniaplanet, a new adventure

Posted: 15 Jun 2010, 12:49
by haenry
And to answer haenry, DLC for me is when a content is necessary to fill a space that exist virtually in the game. By making separate environments, I feel it is less like DLC, but more like separated content or standalone add-ons if you prefer. In fact is also content, but not here to complete an already existing one, but to add to it.

Zooz, our minimal plan is for nine environments and current ambition is for fifteen. We will adapt to the situation anyway. There could be more or there could be less.
sounds good^^
And up to 15 environment is just epic. I guess clans will be very big to have at least 3 good driver for every envie ;)

Re: Maniaplanet, a new adventure

Posted: 15 Jun 2010, 12:51
by Makikou
Holy crap, guess whos giving Nadeo a LOT of money :mrgreen:

Re: Maniaplanet, a new adventure

Posted: 15 Jun 2010, 12:52
by w1lla
15 environments is big. hope there also will be an option that the community might can make an own environment but that hope might be gone.

Also the co-op is really good if you want to use it with friends or family.

Re: Maniaplanet, a new adventure

Posted: 15 Jun 2010, 12:55
by Insomnia
Another question: We heard, MP will unite the community of all three games/genres. But how united are the games itself, so to bring it to the point:
Will it be possible to create game servers with TM2, QM and SM maps on it at the same time? (so switching game modes between the maps, like environments, time attack mode or deathmatch mode with time limit assumed)

Btw I think 15 is rather to be understood as 3x5 as a first goal ;)

Re: Maniaplanet, a new adventure

Posted: 15 Jun 2010, 12:56
by Makikou
Insomnia wrote:Another question: We heard, MP will unite the community of all three games/genres. But how united are the games itself, so to bring it to the point:
Will it be possible to create game servers with TM2, QM and SM maps on it at the same time? (so switching game modes between the maps, like environments, time attack mode or deathmatch mode with time limit assumed)

Btw I think 15 is rather to be understood as 3x5 as a first goal ;)
It could be possible since they probably use the same rendering and core engines..

Re: Maniaplanet, a new adventure

Posted: 15 Jun 2010, 12:57
by Zooz
w1lla wrote:15 environments is big. hope there also will be an option that the community might can make an own environment but that hope might be gone.
According to earlier discussions with Hylis there's no chance of that: Nadeo makes the "rules", or to quote: "Players compose tracks with the vocabulary we present".

Re: Maniaplanet, a new adventure

Posted: 15 Jun 2010, 12:58
by mammbos
nice idea but won't it come a bit to expensive to users? especially 15 env. even if you sell each one for 5 euros it will go to 75 euros overall :(

Re: Maniaplanet, a new adventure

Posted: 15 Jun 2010, 13:03
by Insomnia
mammbos wrote:nice idea but won't it come a bit to expensive to users? especially 15 env. even if you sell each one for 5 euros it will go to 75 euros overall :(
Yes but consider that the release of 12 additional environments (we have 3 at the start) takes 4 years according to Hylis' goal (3 months between each release). So, 75€ in 4 years isn't that much anymore.

Re: Maniaplanet, a new adventure

Posted: 15 Jun 2010, 13:05
by mammbos
did think it that way :)

go for 15 enviroments then :)))