Page 4 of 5

Re: Raid² beta2 : bugs report

Posted: 15 Jun 2015, 12:35
by meuh21
I've made a private beta 2.1 and 2.2 to test objects with Viok team. I haven't anymore "internal" items" because it doesn't work well for me (and seems to be not possible to open an old map in editor with this function). Old objects are "re-intagrated" and works fine now, except 2 pipes. I don't understand why... When i create title pack this 2 pipes are not in the title and the xml is modified (2 lines with pipes are removed). I can't see solution to solve this...

Dark screen bug is solved (.png wasn't in .xml) :yes:

I think beta 2.2 should become public soon even without pipes.

Re: Raid² beta2 : bugs report

Posted: 18 Jun 2015, 12:50
by BusardCendre
Hi all,

I tried to launch a dedicated server with new beta version of Raid2 title pack :
in MatchSetting file I still can't set <game_mode> to 1
still the same error :

Code: Select all

[2015/06/18 12:41:07] Initializing...
[2015/06/18 12:41:07] Configuration file : dedicated_cfg.Raid2_VioK.txt
[2015/06/18 12:41:07] Loading system configuration...
[2015/06/18 12:41:07] ...system configuration loaded
[2015/06/18 12:41:08] Loading cache...
[2015/06/18 12:41:08] ...OK
[2015/06/18 12:41:08] Listening for xml-rpc commands on port 5016.
[2015/06/18 12:41:08] Loading dedicated server configuration...
[2015/06/18 12:41:08] ...Dedicated server configuration loaded
[2015/06/18 12:41:08] Connecting to master server...
[2015/06/18 12:41:08] ...OK
[2015/06/18 12:41:09] Identifying on master server...
[2015/06/18 12:41:09] ...OK
[2015/06/18 12:41:09] Please wait, loading...
[2015/06/18 12:41:10] Please wait...
[2015/06/18 12:41:10] URL: maniaplanet://#join=raid2viok:mdp@Raid2@meuh21
[2015/06/18 12:41:10] Match settings file : Raid2\MatchSettings\Raid2_VioK.txt
[2015/06/18 12:41:10] Loading match settings...
[2015/06/18 12:41:10] ...ERROR: New mode unknown (only script mode supported).
...Could not load the match settings
[2015/06/18 12:41:10] Server not started: no Maps available. Check your matchsettings!
[2015/06/18 12:41:10] Server not running, exiting.
Meuh and I wanted to make a contest with Fadden Raid script when the title becomes public, but this script ( maybe more a plugin than a script, I think) only work with manialive and the gamemode musn't be set on 0 to work ...
So again the same question : is there an option in title pack creation that force dedicated to run with script mode ?

Re: Raid² beta2 : bugs report

Posted: 28 Jun 2015, 20:14
by meuh21
We still have the same problem even if no script are in <network>

So, here is my xml if someone can find something wich could explain why we can't create a server without script :

Code: Select all

<maniaplanet_title version="2">
	<id>Raid2@meuh21</id>
	<name>Raid2</name>
	<desc>Title adventure pack</desc>
	<url></url>
	<download_url></download_url>
	<title_version></title_version>
	<base>TMAll</base>
	<player_model></player_model>
	<scriptcloud_enabled>false</scriptcloud_enabled>
	<packaging>
		<image name="PackImage.jpg"/>
		<logos name="Logos.png"/>
		<collection></collection>
		<sortindex>100</sortindex>
		<station_manialink url=""/>
		<station_noquickenter>false</station_noquickenter>
		<boxcase_manialink url=""/>
	</packaging>
	<menu>
		<background_img name="MenuBg.jpg"/>
		<background_replay name="Title\Menu_Noir_4.Replay.Gbx"/>
		<header name="MenuHeader.png"/>
		<music name="Raid\FromAbove.ogg"/>
		<manialink url="file://Media/Manialinks/MenuRaid2.xml"/>
	</menu>
	<menu_style name=""/>
	<music folder=""/>
	<mod name=""/>
	<editor>
		<maptype name=""/>
		<simple_editor_map name=""/>
		<internalitems/>
	</editor>
	<solo>
		<medals>0</medals>
		<!-- either campaign or playlist-->
		<mode name="Modes\TrackMania\raid_solo2.script.txt"/>
		<campaign folder="Raid2Solo\"/>
		<playlist name="raid2.txt"/>
		<datapack name=""/>
	</solo>
	<network>
		<mode name=""/>
		<playlist name=""/>
	</network>
	<splitscreen>
		<mode name=""/>
		<playlist name=""/>
	</splitscreen>
	<folders>
		<folder name="Items\Batiment\Industriel\" public="false" internal="false"/>
(...)
	</folders>
	<files>
		<file name="Blocks\Canyon\Transport\Baraque.ObjectInfo.gbx" public="false" internal="false"/>
(...)
	</files>
	<allowed_client_title_version></allowed_client_title_version>
	<limit_camera_fov>false</limit_camera_fov>
	<unlock_features>0</unlock_features>
	<use_hmd>false</use_hmd>
</maniaplanet_title>
Thanks for your help ;)

Re: Raid² beta2 : bugs report

Posted: 29 Jun 2015, 12:49
by mistAken
Hi Meuh, once again bravo my favourite title pack :thx:

I know most of these bugs are relating to setting up a multiplayer server, bit without I have been playing solo extensively, I have spotted a few bugs whilst playing through solo I did briefly note down anomalies however I can't find my notes.
I'll play through again with my notepad ready to jot down corresponding maps and quotes that haven't been picked up.

I'm going RAIDing :pil

Re: Raid² beta2 : bugs report

Posted: 29 Jun 2015, 13:25
by w1lla
meuh21 wrote:We still have the same problem even if no script are in <network>

So, here is my xml if someone can find something wich could explain why we can't create a server without script :

Code: Select all

<maniaplanet_title version="2">
	<id>Raid2@meuh21</id>
	<name>Raid2</name>
	<desc>Title adventure pack</desc>
	<url></url>
	<download_url></download_url>
	<title_version></title_version>
	<base>TMAll</base>
	<player_model></player_model>
	<scriptcloud_enabled>false</scriptcloud_enabled>
	<packaging>
		<image name="PackImage.jpg"/>
		<logos name="Logos.png"/>
		<collection></collection>
		<sortindex>100</sortindex>
		<station_manialink url=""/>
		<station_noquickenter>false</station_noquickenter>
		<boxcase_manialink url=""/>
	</packaging>
	<menu>
		<background_img name="MenuBg.jpg"/>
		<background_replay name="Title\Menu_Noir_4.Replay.Gbx"/>
		<header name="MenuHeader.png"/>
		<music name="Raid\FromAbove.ogg"/>
		<manialink url="file://Media/Manialinks/MenuRaid2.xml"/>
	</menu>
	<menu_style name=""/>
	<music folder=""/>
	<mod name=""/>
	<editor>
		<maptype name=""/>
		<simple_editor_map name=""/>
		<internalitems/>
	</editor>
	<solo>
		<medals>0</medals>
		<!-- either campaign or playlist-->
		<mode name="Modes\TrackMania\raid_solo2.script.txt"/>
		<campaign folder="Raid2Solo\"/>
		<playlist name="raid2.txt"/>
		<datapack name=""/>
	</solo>
	<network>
		<mode name=""/>
		<playlist name=""/>
	</network>
	<splitscreen>
		<mode name=""/>
		<playlist name=""/>
	</splitscreen>
	<folders>
		<folder name="Items\Batiment\Industriel\" public="false" internal="false"/>
(...)
	</folders>
	<files>
		<file name="Blocks\Canyon\Transport\Baraque.ObjectInfo.gbx" public="false" internal="false"/>
(...)
	</files>
	<allowed_client_title_version></allowed_client_title_version>
	<limit_camera_fov>false</limit_camera_fov>
	<unlock_features>0</unlock_features>
	<use_hmd>false</use_hmd>
</maniaplanet_title>
Thanks for your help ;)
Why not add this inside the network tag:

Code: Select all

<mode name="Modes\TrackMania\raid_solo2.script.txt"/>

Re: Raid² beta2 : bugs report

Posted: 29 Jun 2015, 15:53
by mistAken
Just a few things I have spotted.

Pure Rally

-Alps Rally
No opponents
Gps plays (unable to respawn out) if you go straight instead of right at the 2nd corner.

-Asian Rally
All good

-Arabian Rally
No opponents
9 maps listed however after the fifth map when selecting go to next an alert shows about missing objects and the quits to raid 2 menu

-Colorado & akagi
All good

Re: Raid² beta2 : bugs report

Posted: 29 Jun 2015, 18:24
by meuh21
Thanks for your report i will check Arabian and Alps ;) :thx:
w1lla wrote: Why not add this inside the network tag:

Code: Select all

<mode name="Modes\TrackMania\raid_solo2.script.txt"/>
This script is only for solo. For multi, I would like server admin can play tracks without any script. So if i write this in network it could force the script (like now but i don't now why...) for multi. Or maybe i don't understand well how this work ?

Re: Raid² beta2 : bugs report

Posted: 29 Jun 2015, 19:56
by mistAken
The gps in the alps rally is on the first map, I forgot to add that.

Re: Raid² beta2 : bugs report

Posted: 30 Jun 2015, 06:49
by spaii
Nadeo TimeAttack script ?

in MatchSettings, change <script_name> and <title> with :

Code: Select all

<playlist>
	<gameinfos>
		<game_mode>0</game_mode>
		<chat_time>10000</chat_time>
		<finishtimeout>1</finishtimeout>
		<allwarmupduration>0</allwarmupduration>
		<disablerespawn>0</disablerespawn>
		<forceshowallopponents>0</forceshowallopponents>
		<script_name>TrackMania\TimeAttack.Script.txt</script_name>
		<title>Raid2@meuh21</title>

Re: Raid² beta2 : bugs report

Posted: 01 Jul 2015, 17:26
by BusardCendre
we know that Spaii ...
For the Raid2 launch we wanted to make an event with Fadden's manialive raid script
and the problem is that if I want to use this on a server, I have to launch my server without modescript ( or Fadden's file doesn't work),
and when I want to lanch a server without modescript, I have this error :

Code: Select all

..ERROR: New mode unknown (only script mode supported).
...Could not load the match settings