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Re: My first Mod for TM2 Canyon

Posted: 22 Aug 2011, 12:58
by mistertl
Looks really really great! Awesome ;)

Re: My first Mod for TM2 Canyon

Posted: 22 Aug 2011, 13:55
by _Junky
Yeah, that looks fantastic !

Do you think it will be possible to use that kind of texture mods for sepcific maps (ie : Some maps will use the default Canyon, others will use this one, and yet other maps would use a snowy texture pack). Or will you have to mod the whole game ?

Re: My first Mod for TM2 Canyon

Posted: 22 Aug 2011, 14:00
by Xpowaspa
I think it's the same as United (there's a 'skins/canyon/mod' directory)

Re: My first Mod for TM2 Canyon

Posted: 22 Aug 2011, 14:24
by MetsaneXIII
_Junky wrote:Yeah, that looks fantastic !

Do you think it will be possible to use that kind of texture mods for sepcific maps (ie : Some maps will use the default Canyon, others will use this one, and yet other maps would use a snowy texture pack). Or will you have to mod the whole game ?

Like XPow said, it's kinda the same as the first TM. There's a directory, but the game doesn't pick it up until you Pack it up. At least, that's the only way I know how.

Re: My first Mod for TM2 Canyon

Posted: 22 Aug 2011, 14:28
by CoastKid
_Junky wrote:Do you think it will be possible to use that kind of texture mods for sepcific maps (ie : Some maps will use the default Canyon, others will use this one, and yet other maps would use a snowy texture pack). Or will you have to mod the whole game ?
Ofc, it will be possible to use texture mods for specific maps, i think it will be the same as in TMUF.

Re: My first Mod for TM2 Canyon

Posted: 22 Aug 2011, 14:33
by _Junky
Thanx for the answers =)

Re: My first Mod for TM2 Canyon

Posted: 22 Aug 2011, 15:04
by Toninus
Awesome!
Did you plan changes for GP and Arena blocks? Maybe something with wood...

Re: My first Mod for TM2 Canyon

Posted: 22 Aug 2011, 15:41
by SlamDunk
Very, very impressive!

Re: My first Mod for TM2 Canyon

Posted: 22 Aug 2011, 16:12
by CoastKid
Toninus wrote:Did you plan changes for GP and Arena blocks? Maybe something with wood...
Certainly i have no plans to change GP textures, maybe i will change some concrete textures to more mossy version, but not a big.
The main limitation it is a size of textures, NADEO use very hi-res textures, size of some of them reach near 21 Mb (dds!), that is why i'm trying to change only important (for current mod style) textures. Otherwise environment mod size will be too big, my mod size is already 106 Mb, and seems like it is not the end yet.
Ofc, i can make low-res version of mod, but anyway i need to done with hi-res version first.

Re: My first Mod for TM2 Canyon

Posted: 22 Aug 2011, 16:30
by Twisterking
Rly rly cool mate!
You HAVE to rls that when the full is out! :)