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Re: Car Damage

Posted: 18 Sep 2011, 20:37
by Dany0
What? No! It's awesome! And it's a good hint too! :shock:

Re: Car Damage

Posted: 18 Sep 2011, 20:54
by GeorgeFeb
Hint for what?

On/Off function on such obvious things such obvious like all obviousness in the world! =)

Re: Car Damage

Posted: 18 Sep 2011, 20:56
by Dany0
A lot of things, but generally how you and others are doing on the track this moment.

Re: Car Damage

Posted: 18 Sep 2011, 20:59
by GeorgeFeb
Dany0 wrote:A lot of things, but generally how you and others are doing on the track this moment.
A lot, damn only one, but you already said which one!

Re: Car Damage

Posted: 18 Sep 2011, 21:22
by Dany0
Also how hard is the track, whether the track is good designed, type of track, if you made this drift right, how to make this turn better next time and the list goes on :thumbsup:

Re: Car Damage

Posted: 18 Sep 2011, 21:27
by GeorgeFeb
Dany0 wrote:Also how hard is the track, whether the track is good designed, type of track, if you made this drift right, how to make this turn better next time and the list goes on :thumbsup:
You know it's all funny & cool!

But lack of that SIMPLE On/Off future it's just lame!

Re: Car Damage

Posted: 14 Oct 2011, 10:55
by WPK-Wolfseye
GeorgeFeb wrote: But lack of that SIMPLE On/Off future it's just lame!
Agreed.
Trackmaniack wrote:It doesn't affect car performance at all...
Precisely ! Which means it doesn't make any sense to have a Damage system in that case. Or maybe soon people start designing cars looking like a garbage can from the start, at least then one doesn't gets annoyed anymore that it looked nice when the race started but didnt anymore after someone made a crash or fell off somewhere.