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Re: TM2 MP4 Stadium wallride and looping transparency moire

Posted: 29 Dec 2018, 11:33
by dePaljas
For completeness, setting LOD to clamp in the NVidia control panel gives the best result so far:

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I replaced the material using the mesh editor, obviously that solves the issue (only did lower row of quarterpipes and right side wall curves, left rest for reference, still LOD clamped):

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But that doesn't solve existing maps that do not use those blocks of course, and requires quite a bit of embedding (these two were already 1MB).