FAST 4.0.0t (2013-07-16) for TM2/Canyon/Stadium/Valley

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Slig
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Re: FAST 4.0.0i (2011-10-11) for TM2/Canyon

Post by Slig »

_bb_mort wrote:I worked out what's crashing FAST on my servers. When you use a GPP command (like "/wish trackname") then a lot of GPP errors appear briefly and FAST exits. So I guess there's a some issues with GPP the the newer version breaks.
Ok. You are using dedicated 2011-09-05 ?

Have you tested without GPP ? it would be good to know if it is like to GPP only or not.
Also, i think i misunderstood your first comment abut crash at first read : you mean that Fast crashes ? not the dedicated ?

It's just to be sure and start my investigation in the right direction ;)
Also, the Dedi window bounces between different places. At the end of rounds and and of TA if moves up and to the left. Then next round it returns to bottom right. is this expected?
Yes :p ... actually it is not easy to find an empty space on bottom right corner in both play and spec cases. I am happy with that place while playing, but i agree that the place when in spec is really not ideal.

With this times panel i have started to allow a more customizable system (you can copy the $_panels lines at beginning of plugins/plugin.16.ml_times.php into fast.configs/fast.panels.php then customize the values). This plugins still need more values to customize really as wanted, and other panels will need to add customize possibility too.
I will try to work on it soon (perhaps first with GPP and localrecords plugins, at least for their main panels)
And one last request... how can I change the Localrecs window to be the same tinted colour as the Dedi window? (I'm using the 100.localdbf plugin)
Actually you will have to edit the file : search for
style="Bgs1" substyle="BgTitleShadow"
and replace it by
style='BgsPlayerCard' substyle='BgCardSystem'
(or any other style/substyle that you prefer, you can see them on the manialink 'exemple')
Oh, and *AWESOME* job getting the dedi stuff up and running again!
You're welcome ;)
Wondering what you are going to do with all those #1 replays you get sent :)
It should help a lot to detect cheated times. ValidationReplays are supposed to be sufficient, but in reality i think that nobody have ever stored enough validation replays to get one for each kind of cheat (on tmf) and so be able to check that their validation would really detect them. The ghost replay should allow a visual check when needed.

And anyway, being able to get the replays of all top1 is cool, isn't it ? ;)
xis101
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Re: FAST 4.0.0i (2011-10-11) for TM2/Canyon

Post by xis101 »

great :thumbsup:
and Teampoints are back again :)
bass
Posts: 85
Joined: 21 Sep 2011, 23:36

Re: FAST 4.0.0i (2011-10-11) for TM2/Canyon

Post by bass »

fixed.
Last edited by bass on 12 Oct 2011, 01:23, edited 2 times in total.
_bb_mort
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Re: FAST 4.0.0i (2011-10-11) for TM2/Canyon

Post by _bb_mort »

Slig,

I'm currently running the latest tm server version. (the buggy one with planets, I can revert if required)
When gpp is enabled, its fast that crashes, the tm server keeps running fine
If I disable gpp then fast is also fine and stops crashing
I have previously tried the latest server version and it ran fine with the previous Fast version and gpp

I was wondering about the load on your servers with replay uploads. If you had problems with bandwidth and server load before, won't this make it worse?
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Slig
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Re: FAST 4.0.0i (2011-10-11) for TM2/Canyon

Post by Slig »

GPP fixed, and localrecords modified too to allow simple customization of background, see their own topics ([Fast4] GPP 1.87 (2011-10-12) and [Fast4] Plugin.Localdatabasefile (2011-10-12))

You can get them on http://slig.info/fast4.0/3rd_party_plugins/ as usual
_bb_mort wrote:I was wondering about the load on your servers with replay uploads. If you had problems with bandwidth and server load before, won't this make it worse?
There is no problem with the bandwidth, there are never been.
Problems have always been with internal resources : number of connections, database load, eventually processes load, lack of memory. Of course the huge number of TMNF servers don't help... Btw the current server is ok (hopefully as it is a xeon W3520/i7 with 24 GB).

The top1 ghostreplay can big a little big, but it should be sent often only at the beginning of a map : once the top1 is really good the top1 does not change every 5 minutes. ;)
One validation replay is sent each time, but it is small (about 10x smaller than ghost replay).

Unwanted wrong record (because of wrong uid for sent times) should totally disappear, and cheated time will be far easier to check. It is a good thing, because one day Xymph will be tired to spend so much time hunting and checking bad records, and i'm not sure than anyone would do it like he does (thanks again to him!) !
_bb_mort
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Re: FAST 4.0.0i (2011-10-11) for TM2/Canyon

Post by _bb_mort »

Found a bug. If you toggle the HUD:Chat Panel option it never turns the chat on again.
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Slig
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Re: FAST 4.0.0i (2011-10-11) for TM2/Canyon

Post by Slig »

_bb_mort wrote:Found a bug. If you toggle the HUD:Chat Panel option it never turns the chat on again.
it's a game bug : actually all custom_ui parts can be hidden immediatly, but not shown immediatly : it is shown again after a del, end of round, etc. (that's also why the in rounds based modes the hide round panel option is disabled by default as t can't work).
xbx said that the custom_ui bug should be fixed in next game update, so wait&see (several other things are fixed in the last dedicated, but will really work with the next game update) ;)
bass
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Joined: 21 Sep 2011, 23:36

Re: FAST 4.0.0j (2011-10-13) for TM2/Canyon

Post by bass »

Hello,

All working nicely for me thank you :)

Question tho please.. Chat command to retrieve server planets?

Thanks,

bass
_bb_mort
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Joined: 21 Aug 2011, 13:19

Re: FAST 4.0.0j (2011-10-13) for TM2/Canyon

Post by _bb_mort »

Use
/custom GetServerPlanets
To ser how many the server has

Use
/custom Pay <playerlogin>,<planets>,<message>
Example
/custom Pay _bb_mort,2000,here are some planets

And the commands are case sensitive
Last edited by _bb_mort on 16 Oct 2011, 02:29, edited 1 time in total.
bass
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Joined: 21 Sep 2011, 23:36

Re: FAST 4.0.0j (2011-10-13) for TM2/Canyon

Post by bass »

Thanks, but I found that it didn't work unless I put the <login> before the <planets> ..
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