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Re: Trackmania Beta4 Server
Posted: 05 Sep 2011, 21:52
by xbx
WolFree wrote:
Relaymode included? @ xbx
not yet. sry.
Re: Trackmania Beta4 Server
Posted: 05 Sep 2011, 22:06
by ncaa_mac
and my problem? @xbx

Re: Trackmania Beta4 Server
Posted: 05 Sep 2011, 23:28
by Slig
ncaa_mac wrote:and my problem? @xbx

Is your problem only with tm2 dedicated ? i mean, is the tmf dedicated working on the same computer ?
Re: Trackmania Beta4 Server
Posted: 05 Sep 2011, 23:53
by lyovav
ncaa_mac I have 4 servers on one Computer (1 TMNF and 3 TM2)
check out a ports of your servers
<force_ip_address>xx.xxx.xxx.xxx</force_ip_address>
<server_port>xxxx</server_port>
<server_p2p_port>xxxx</server_p2p_port>
<client_port>0</client_port>
<bind_ip_address></bind_ip_address>
<use_nat_upnp></use_nat_upnp>
<xmlrpc_port>xxxx</xmlrpc_port>
force_ip_address real ip address of the server PC
server_port server_p2p_port xmlrpc_port must always be different on 2 TM2 serevrs
Re: Trackmania Beta4 Server
Posted: 06 Sep 2011, 11:25
by CologneHC
Hi, i have a problem with TM² Beta 4 server, too. It crashs after a while. This happend with and without players on the server and with different maps. I had no problems with Beta 3 Server. Here a part of the logfile:
[TimeMs] Total=1
--- 1 ret ~ChallengeMobils=1
[Net] EGameState_Net_Challenge_Init : 4 844 943
[Console](Info) Loading challenge Mini[GR]005.Map.Gbx (QcJb9P5V2XF1xyie_7uPG26wNdl)...
[Console](Info) ...Load succeeds
[CrashInfo] Trying to read pass end of memorybuffer. (8 662 + 461 253 > 161 694)
Assert Failed in /media/nadeo/Nadeo/Engines/Classic/source/ClassicBufferMemory.cpp Line 59
=> 'False && "Corrupted archive"' failed.
Assert Failed in /media/nadeo/Nadeo/Engines/Classic/source/ClassicBufferMemory.cpp Line 61
=> 'False' failed.
[CrashInfo] ReadAll failed, missing 461 253 bytes.
[CrashInfo] Could not read all compressed data. (CompressedSize = 461253, UncompressedSize=528859)
Assert Failed in /media/nadeo/Nadeo/Engines/Classic/source/ClassicBuffer.cpp Line 93
=> [CrashInfo] Could not read all compressed data. (CompressedSize = 461253, UncompressedSize=528859)
Assert Failed in /media/nadeo/Nadeo/Games/GameEngine/../../Engines/MwFoundations/include/MwNodRef.h Line 82
I reinstalled the server but that didn't fix the problem.
Some information about the system:
- TM² Ded Server Beta 4
- FoxControl Beta 0.41
- Virtual Server (Running Ubuntu 10.04)
- 3x 1,5 Ghz
- 6 GB RAM
Hope you can fix the problem. Thanks!
Re: Trackmania Beta4 Server
Posted: 06 Sep 2011, 12:54
by Chris92
yo XBX, is the 60+ players crash bug fixed?
Re: Trackmania Beta4 Server
Posted: 06 Sep 2011, 13:11
by jonthekiller
onkelz_chris wrote:yo XBX, is the 60+ players crash bug fixed?
I have a see a server with 78 players yesterday, I think it's ok now.
Re: Trackmania Beta4 Server
Posted: 06 Sep 2011, 14:00
by l0wGameR
I have a Problem,
After update the server to Beta4 i cant connect becouse i dont got connection!
But all Ports will be forward and all settings are the Same on Beta 3
pls help me fast!
EDIT: Now it works fine ...
Re: Trackmania Beta4 Server
Posted: 06 Sep 2011, 15:08
by ncaa_mac
lyovav wrote:ncaa_mac I have 4 servers on one Computer (1 TMNF and 3 TM2)
check out a ports of your servers
<force_ip_address>xx.xxx.xxx.xxx</force_ip_address>
<server_port>xxxx</server_port>
<server_p2p_port>xxxx</server_p2p_port>
<client_port>0</client_port>
<bind_ip_address></bind_ip_address>
<use_nat_upnp></use_nat_upnp>
<xmlrpc_port>xxxx</xmlrpc_port>
force_ip_address real ip address of the server PC
server_port server_p2p_port xmlrpc_port must always be different on 2 TM2 serevrs
hmm thx for the answer
ok we have a linux vserver we have long time ago no problem to host 4 tmu servers. at this time only 1 tmu server runs on it. but i don't can host a tm2 server , he crash after 2 minutes.
and i have look into the cfg and only this thing i have it "force_ip_address real ip address of the server PC" i have it cleen, because its localhost
and yes

it's a 60k server, is this my problem?
omg plz help, always crash
thx
mac