Give me one good reason to play TM2

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eyebo
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Re: Give me one good reason to play TM2

Post by eyebo »

wiidesire-2 wrote:1. The handling of the cars is horrible,
No it's not.
wiidesire-2 wrote:at the end of a drift, the car drives in the opposite direction you accelerated
This is partially true. But it's also true that this can be controlled. But it only comes with time and patience. I've developed a sense for how the car will behave based on 100s of hours of gameplay, and it can be controlled. I know I'm not the only one to have developed this sense, as many drivers are far better than me. Mostly I think it's about not overreacting to the steering. Canyon has very delicate steering when exiting a drift. Sometimes I don't steer at all during the exit... I just let the car come out of the drift on its own. This negates that effect of the car suddenly steering in the opposite direction. And actually, when honed, that effect can be used to your advantage. It's like calling down evil on air control, just because you haven't mastered it yet.
wiidesire-2 wrote:2.Singleplayer has an time limit, so you are not able to fight against "nolifers" if you have not enough time to wait 5 min every time
I can see both sides of it, but in the end... "nolifers" will have an advantage whether there's a 5min timelimit or not. The only way to compete with those guys is to join them.
wiidesire-2 wrote:3.The online servers are nearly empty
Correct in probably 95% of the case for servers. But the other 5% are very active servers. So unless you think 60+ people on a server is nearly empty, it's sort of an erroneous statement to make. This isn't much different than in past TrackManias. There's always been a certain percentage of empty servers.

I'm used to playing on servers with half a dozen to a dozen people though. So Canyon feels very active to me. There is a lull in activity during evening for the USA, but in the morning and early afternoon here (which is evening for Europe) the servers usually get a lot of activity.

This point seems a little strange to me though. How many people do you really need to race against? I find around 20 people to be the sweet spot.
wiidesire-2 wrote:4.The online servers, which are often full, are mostly only fullspeed or "LOL" maps
Fullspeed is fun, especially if it's a bit transitional. And I believe you are incorrectly labelling mini fullspeed and mini tech maps as "lol" maps. "lol" maps have a high degree of luck involved and can't be consistently hunted like many of the tracks I see on "Very Short" server for instance... which is always quite popular with people.
wiidesire-2 wrote:5.There are no skill servers
Sure there are. Find a team to join and play TWL or another upcoming league. Many of these teams train online and drive "skill" maps. But they won't be the top servers online. They never have been. I train with them sometimes just for fun, even though I'm not racing in any leagues right now.
wiidesire-2 wrote:6.There is no stunt mode in Tm2
Yet. It's coming in MP2.0
wiidesire-2 wrote:7.More blocks than in TMNF were promised, but there aren't
It's not the number of blocks that counts, it's what you do with them. Case in point: Look at AntyLoL in TMUF, a 40+ minute desert track with only 3 block types (road, road cp, and ramp). That's not counting the start and finish blocks of course. Amazingly that track never gets boring.
wiidesire-2 wrote:also that Tm2 sold 5 times faster than TMUF has various reasons:

1. 90% of tm2 drivers, also played tmuf

2. the game cost only 20 euros, tmuf costs 50
You make a really good point there. The TM community in general is much larger now than when United first came out. It's not surprising that more players would get it straightway.

I'm optimistic about the future of Canyon, but more so about the future of TM2 and MP.

Hylis once said that if Canyon wasn't for you that you could skip it and get Valley, or only get SM Storm, etc. Every title being separate and standalone means you can specialize in whichever one you like best.

So, even though I've tried to defend some of the points you made, I do respect your choice not to play it.

I hope to see you in Valley! :pil
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Re: Give me one good reason to play TM2

Post by wiidesire-2 »

to my point with the weird handling in the end of a drift


I can handle this ofcourse ( I have 70k points, I mean come on ;) ), but what about beginners, which just want to have some fun with tm2?

its not like in tmnf, where you start the game and drive, its much harder in tm2 canyon for beginners


I think this is one of the most beginner-unfriendliest-racing game ever


my friends crashed mostly in all small road parts ( and there a plenty who tried) and there is a high chance, that most (other beginners) will say it sucks and stop playing



to the point with the online servers, of course there are some "skill" servers.


but I meant, 12 players always inside, 60-90k, rounds

is there any server? when I was last time online, there wasn't even one


to your point about the "what you do with the blocks". well canyon has about 150 blocks and I have not driven many nice maps. but this might be a point because there are only a few map creators, because there are not many players


to the point with the time limit. well ofcourse nolifers will always be the first, but without any time limit, like it was in tmuf, you also have a chance, because you have so many tries in short time, which doesn't need as much time as with timer.




I really hope Canyon will be the only drift-only environment in tm2

so this is my following situation:


I can't play offical records, because of the time limiter

I can't play online because there is not an always full 60-90 server with "skill" maps


that's why there is hardly no reason at all to play tm2 canyon for me. I hope Valley will change my opinion completely


by the way eyebo, because you seem to be informed, when will it come out?


thanks for this nice answers in good english (unfortenately my english isn't that good, because I'm still 14 and from Germany, so I have still much to learn in english :) )
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Re: Give me one good reason to play TM2

Post by Weeeeee »

How could Canyon be worse for beginners than stadium? To dumb it down,you could say they have somehow the same steering,just that the nations drifting normally takes 1 year to train,while canyon takes 1 day.
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Re: Give me one good reason to play TM2

Post by MouldyK »

Eyebo made some good points, but I don't want him fighting my battles for me, so I will answer your points as well, but with analogies. :thumbsup:
wiidesire-2 wrote:1. The handling of the cars is horrible, at the end of a drift, the car drives in the opposite direction you accelerated
That is like complaining you by a McClaren F1 and it does not feel like your Ford Focus. Most cars handle differently in games, like I hate that TMUF's Desert cars 2-wheels all the time and how the Coast car handles like a tank , but I am learning to cope. Practice makes perfect. :D
wiidesire-2 wrote:2.Singleplayer has an time limit, so you are not able to fight against "nolifers" if you have not enough time to wait 5 min every time
Usain Bolt has only 1 shot in 4 years to win the Olympics, does he complain there are no restarts? NO! He practices and practices, until he THINKS he can run a GOOD time, but KNOWS he can run a GREAT time.
wiidesire-2 wrote:3.The online servers are nearly empty

4.The online servers, which are often full, are mostly only fullspeed or "LOL" maps
Because that is what people want to play most of the time maybe? Notch did not sit around complaining there were too many shooters on the market, he went out and decided to do his own thing and now people are copying him.

If you build it, they will come. Maybe set up a server, maintain it and give some advertising on here and people may join it and be playing the tracks YOU want....just a thought.
wiidesire-2 wrote:5.There are no skill servers
Some people run in a marathon for the competition,but most run in it for FUN.

Trackmania does have skilled activities going on within the community, but not constantly because that is not the aim of the game. Hell, most games have more people in unranked servers than they do ranked because people set out to have fun, not for glory.
wiidesire-2 wrote:6.There is no stunt mode in Tm2

7.More blocks than in TMNF were promised, but there aren't
MANY games ship with game modes which people want unincorporated in order to add them later. Maybe Nadeo just didn't have time to perfect the system in time for release, but this will come soon.

I'm sure I heard somewhere new blocks might be released in future.
wiidesire-2 wrote:also that Tm2 sold 5 times faster than TMUF has various reasons:

1. 90% of tm2 drivers, also played tmuf

2. the game cost only 20 euros, tmuf costs 50
MW3 sold more than MW2 I believe, does that make it better? Not to some people. Personal preferences really.

Also, how is this a reason for me not to play the game? Invalid point here.


I aint telling you to play the game or not, I am just saying that people should stop saying they hate the game etc. We don't want people to keep giving the same reasons why they hate the game. In life, we will all like different things, that's what makes us unique. I am not going to call you out and say the things you like are not worth watching/playing as that would be rude.

Now I bought Trackmania 2: Canyon and that is all I can do. If I don't complete all it has to offer, then it will be deemed a waste of my money since I am not playing it. But if I play the game to it's full extent, with all challenges complete etc., then I can say it atleast provided me with something to do.

I respect you, Wiidesire, I really do. I hope at some point we will play together :) Also, the Canyon car might not be friendly, but you can get used to it. It aint the worst though, that can go to the Desert or Coast car for me as they suck. :P
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Re: Give me one good reason to play TM2

Post by wiidesire-2 »

Weeeeee wrote:How could Canyon be worse for beginners than stadium? To dumb it down,you could say they have somehow the same steering,just that the nations drifting normally takes 1 year to train,while canyon takes 1 day.
okay an example


compare loops from tmnf and canyon ( which is more beginner friendly?)


compare small roads from canyon ( espically at fullspeed)

Image

to nation?


I mean come on its obvious and in my opinion its also easier to learn to drift in tmnf than in tm2, also in tmnf you can drive many maps/parts without drifting





this has nothing to do with respect, I'm complaining about the game, maybe you see this offensive, because you like Canyon.


I enjoy playing tm2 sometimes when there is a good server, don't get me wrong, I also mastered the drift-endings,

I know you can get used to every game

but tm2 canyon is in MY OPINION definetily not as beginner-friendly as tmnf is :)


and when 100k will start, you will see me on the track in canyon, so we can play together, but I find only 1 reason to play tm2 over tmuf


tm2 is a new game, in tmuf its always the same every freaking week with 100k servers

but this will happen to tm2 too I think :(




the problem about canyon is, thats its the only environment


I wouldn't complain about canyon, if there would be 7 other environments like in tmuf ( I don't complain about the snow environment in tmuf / but even this one is beginner-friendly)


I hope I cleared some things up for you ;)



ofcourse I could also speak about positive points about tm2, but because of tmuf I have already an high standard, which (in my opinion) a successor must compete to
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Re: Give me one good reason to play TM2

Post by Weeeeee »

wiidesire-2 wrote:
Weeeeee wrote:How could Canyon be worse for beginners than stadium? To dumb it down,you could say they have somehow the same steering,just that the nations drifting normally takes 1 year to train,while canyon takes 1 day.
okay an example


compare loops from tmnf and canyon ( which is more beginner friendly?)


compare small roads from canyon ( espically at fullspeed)




I mean come on its obvious and in my opinion its also easier to learn to drift in tmnf than in tm2, also in tmnf you can drive many maps/parts without drifting



but tm2 canyon is in MY OPINION definetily not as beginner-friendly as tmnf is :)
¨
1.Compare which one is more beginner-friendly of wide roads and canyon and normal roads in stadium.
2.How could it be obvious,could you tell? :p In canyon you just have to tap the brake,and at the same time be turning,to make a slide,while in nations you have to press it at the exact right moment,or you wont make it.
3.Cant you play maps/parts in tm2 without drifting as well? Maybe you cant if you havent played it some time,but thats the same(or imo fs maps in tmn is generally even harder).
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Re: Give me one good reason to play TM2

Post by wiidesire-2 »

are you comparing no-slide in tm2 to no-slide in tmuf? I mean canyon cars doesn't even turn without drifting (okay a little bit, but no comparison to tmnf)

both in nations and canyon you have to hit the brake to drift, in nations you can always correct the drift as in canyon, so you don't need "the exact right moment", for a perfect time ofcourse, but you also need the "exact right moment" in canyon to make a perfect time.

to generally compare fullspeed maps from 2 complety different environments is ridicilous, because every environment has its own blocks ...


but when I say the loops in tm2 are much harder than in tmnf, this is a specific block I'm talking to
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Re: Give me one good reason to play TM2

Post by Omnixor »

MouldyK wrote:Give me one good reason to NOT play Trackmania 2.
drifting gets boring. enough for me not to play canyon any more.
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Re: Give me one good reason to play TM2

Post by MouldyK »

Omnixor wrote:
MouldyK wrote:Give me one good reason to NOT play Trackmania 2.
drifting gets boring. enough for me not to play canyon any more.
That's your opinion and I respect that. But still not a reason for me to stop as it's just the same as driving any of the other cars in Trackmania United. Some are ****ing annoying pieces of **** to drive, but I still drive them as I can adapt and cope.

On the brightside for me, I aint got bored of drifting yet as I aint got Gold on all the Solo tracks. Do you? :thumbsup:
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Re: Give me one good reason to play TM2

Post by Omnixor »

everything gold until C13, then drifting through narrow roads becomes pain in the ass -.- and I see no reason to get mad, I just go to TMNF/TMUF ;P why not online? because there are either fullspeed noslide tracks, which I dislike, or simple drifters, which, as I already said, are boring for me. :/ waiting for Valley, I think a slow nodrift envi will be more fun for me :P
Last edited by Omnixor on 08 Feb 2012, 21:47, edited 1 time in total.
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