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Re: Map Editor

Posted: 16 Jun 2010, 12:10
by metoxys
ionian wrote:I don't mean to argue with you - they are linked, you are right, and Mine was a silly throw-away comment about something I guess I don't quite understand yet (none of us do).

And yes, it is awesome!
You're welcome :lol:

Re: Map Editor

Posted: 16 Jun 2010, 13:14
by mikepurdy1234
1 map editor = 1 grid

you place things on this grid that match the enviro (dirt,snow,arena).

you can get those things to place in each enviro.

not a freestyle map editor, but a grid editor.

this way all 3 games (shoot, RPG, and race) will start on a blank grid.

NPC would be made out of one block that you could place. then they would be able to leave their square when started.

It is a simple map editor, one that a person with no creativity could place random units of houses, trees, or whatever in a grid map and you have a place to shoot, Quest, or even free race. It would be cool if you could simply make a map and set the conditions for TM, SM, or QM (or add all 3 if you want).

Maybe when it gets big enough, they might add a 4th type of game to map editor (SportMania). Simply add different types of goals (small round hoops, big squares), different types of balls (kick,bounce,hold, or stick) and a few different animations (such as bounce) and you could even put a few trees in the field for added strategy. Don't forget jet packs in your sports games, or low gravity.

After all sports games are a big success in the video game market.

Re: Map Editor

Posted: 16 Jun 2010, 13:56
by haenry
It's really too early to thin of a 4th game ;)

But there should be one and the same editor, with just different blocks and envis, because you can share blocks between SM QM and TM² (said in the trailer). So 3 completely different Editors would be really strange.

Re: Map Editor

Posted: 16 Jun 2010, 22:59
by Trackmaniack
metoxys wrote:
ionian wrote:I don't mean to argue with you - they are linked, you are right, and Mine was a silly throw-away comment about something I guess I don't quite understand yet (none of us do).

And yes, it is awesome!
You're welcome :lol:
Don't be rude, meto...<_<

Re: Map Editor

Posted: 16 Jun 2010, 23:22
by Fix
Akbalder wrote:Will the block system allow to create indoor map (for shootmania) ?
It is possible to do that in TM with "tunnels" and "freeride platforms" blocks, so it is possible to do that in SM...if we make the blocks needed.
We don't know yet what exactly is a complete block set for SM, a lot of gameplay testing is still needed.
It's not because it's possible (a lot of things are possible) that we're going to do it, just a matter of choices.

Re: Map Editor

Posted: 17 Jun 2010, 08:46
by JumperJack
sounds nice fix, good luck with choosing the right blockset. ;)

what came in my mind last night, SM will definitely bring the next generation of jump-maps to FPS-games (i bet), and that's very nice!! :D

Re: Map Editor

Posted: 17 Jun 2010, 11:27
by Insomnia
JumperJack wrote:sounds nice fix, good luck with choosing the right blockset. ;)

what came in my mind last night, SM will definitely bring the next generation of jump-maps to FPS-games (i bet), and that's very nice!! :D

OOoouuuuhhh yeah, like Trial maps in TM. Cool stuff :mrgreen:

Re: Map Editor

Posted: 17 Jun 2010, 13:20
by tcq
Fix wrote: We don't know yet what exactly is a complete block set for SM, a lot of gameplay testing is still needed.
It's not because it's possible (a lot of things are possible) that we're going to do it, just a matter of choices.
Any ideas how "big" such a complete block set will be? More than as in one TM environment? Or all TM environments together?
And will there be significant distinction between a block set (amount of blocks) between TM2/SM/QM?

Re: Map Editor

Posted: 17 Jun 2010, 13:24
by Fix
It's too early to answer that question :ugeek:
But certainly not the amount of all TM env together :lol: