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Re: The Screenshots Thread
Posted: 09 Oct 2013, 23:45
by D1visor
Also, how do i add that nice motion blur? Do i have to render a video and do a screencap of that? I have some great ideas but idk how to make a static shot of a let's say moving car and make it have motion blur.
Re: The Screenshots Thread
Posted: 10 Oct 2013, 09:21
by YonCan
mrmim wrote:A little one from me

Very nice. Your picture tells a little story.

Re: The Screenshots Thread
Posted: 10 Oct 2013, 09:34
by tombuilder
D1visor wrote:Also, how do i add that nice motion blur? Do i have to render a video and do a screencap of that? I have some great ideas but idk how to make a static shot of a let's say moving car and make it have motion blur.
You can adjust motion blur in the settings, when you set the parameters for the screenshot out of the mediatracker. You can set a time period there, let`s say 0.02 seconds, the pictures of the replay in that 0.02 seconds will be merged into the final screenshot. For the final results it is very important on which object the camera is fixed for that 0.02 seconds, resulting in a blurred background (if the camera is fixed on the car), a blurred car (if the camera is not moving) or all blurred (if it`s a custom camera path).
Re: The Screenshots Thread
Posted: 10 Oct 2013, 13:13
by D1visor
Re: The Screenshots Thread
Posted: 10 Oct 2013, 14:50
by Rots
put a direct link or upload them somewhere to have them full hd :p
Re: The Screenshots Thread
Posted: 10 Oct 2013, 15:06
by D1visor
mrmim wrote:How can you render them that high

You must have an incredible monitor
Nice work.

You can render them as high as you want but im nearing a limit here. If i set it to 10k it crashes the game.
Re: The Screenshots Thread
Posted: 10 Oct 2013, 15:14
by D1visor
mrmim wrote:Do you just edit the resolution numbers when taking the screenshot in mediatracker?
I tried a while ago, but it just turned it back to my monitor resolution after pressing enter.

You have to get the game into windowed(it's kind of obvious really since you can't really render more than your monitor supports, at least not in that engine) and then render.
