Hi string,
i was completely amazed when for the firts time i race a large ondulated surface set to _TDSN_snow_grass,
with the meuh's mod Glacier Canyon:
THE ICE SCREECHED under my wheels!
this is just a nuance, but gave me a strong sensation of realism,
that add a lot to the maps.
the same trick is used in the newly released Icefield mod, by Mr.dvd: try it, is beautiful.
Back to your interesting observations,
i should note that Nadeo have a very particular look and feel,
that make him very recognizable at firts sight.
The Stadium first, then the Bay, the desert, etc, are smarts pieces of art
that, for being raced zillions of times,
are well impressed in our "visual" imaginery.
I suppose that they tend to maintain this "visual originality",
and with good reasons,
but i feel too that they must be very curious about "how" builders tweak their vision.
In effect, the first object i built was a HUGE MOUNTAIN,
to completely hide the Canyon mountains.
So an object became "Environment"
instead of prop.
(see my last test in video of a complete immersive environments:
http://www.youtube.com/watch?v=G1y77SNMwVw)
All objecteurs tend to build "compatibles objects" to the block's garage,
but i feel that MY skills are too primitives to match the quality and craftmanship of the Nadeo Pieces,
so i started experimenting with this approach (FFD (FreeFormDeformer, as Fix pointed)
and this is way i named my prodline Heretica.
Unfortunately,
i didn't find a way to improuve the visual aspects, but i stick on my strong points:
1) big environment objs
2) mossy terrain
3) variated surfaces
------------------------------------------------
Yes, my ramps (published NOW, free)
are quite rudimental, but is a try,
without SOURCES blocks will be impossible to build matching objs,
at least for me.
Ty for your interesting observations.