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Re: xray´s tm² skins & objects
Posted: 20 Aug 2015, 11:02
by tcq
Actually, what I was wondering. Can you maybe create a set of signs and CPs that fit to the roads that you showed
here?
I actually love this dirt roads and would like to create some by myself. Is there any possibility to get a blender tutorial from you in the future?

Re: xray´s tm² skins & objects
Posted: 20 Aug 2015, 15:56
by xrayjay
CP etc., may this will fit? >
http://www.maniapark.com/ressource.php?id=2468
(it should^^)
and for signs >
http://www.maniapark.com/ressource.php?id=2490 and also some arrow signs are in here >
http://www.maniapark.com/ressource.php?id=2466
For video tutorial, it´s huge work to do this properly. There´s so much to do like xml editing, modelling, unwrapping, tex assignement etc. If all this should be explained in detail it´s way to much work

Guess this video have to be 1 hour long or something like that ^^
Maybe in the future, i don´t know

Re: xray´s tm² skins & objects
Posted: 20 Aug 2015, 16:47
by adamkooo2
tcq wrote:Actually, what I was wonderitem.
Can you maybe create a set of signs and CPs that fit to the roads that you showed
here?
I actually love this dirt roads and would like to create some by myself. Is there any possibility to get a blender tutorial from you in the future?

I know about one easy tutorial on youtube (from item with ingame textures making) by Florenzius on his TutoPlanet youtube account.

The video: TutorialPlanet - Custom object - Part #1: THE BASE:
https://youtu.be/YZpFV11UDkw
*offtopic: idk why he disappear TutorialPlanet project. It could be more helpfull
I learned basic things to make your own item
Re: xray´s tm² skins & objects
Posted: 20 Aug 2015, 17:08
by tcq
@adamkoo2: Video looks nice, will have a look at it and see if I can manage something in the future

@xrayjay: Thx for the fast answer. I use that CP set already, but they are slightly to small for the wide variation of the streets you have. The really small one works for your small concrete road, but the dirt roads are wider. Maybe I can manage some CPs by myself in the future for exactly this purpose.
Re: xray´s tm² skins & objects
Posted: 20 Aug 2015, 17:15
by xrayjay
@tcq may i could do some wood cp things which fit the dirt bridge
This video may works but doesn´t show any detail and some things are just random done there.
Take a look at this tutorial >
http://viokbc.free.fr/tutos/import_objet_maniaplanet/
It´s way better and detailed, i recommend to read this (and may translate it if you don´t understand french)
I helped BusardCendré with a few things in this tuto, he made this great

Re: xray´s tm² skins & objects
Posted: 20 Aug 2015, 19:44
by adamkooo2
xrayjay wrote:@tcq may i could do some wood cp things which fit the dirt bridge
This video may works but doesn´t show any detail and some things are just random done there.
Take a look at this tutorial >
http://viokbc.free.fr/tutos/import_objet_maniaplanet/
It´s way better and detailed, i recommend to read this (and may translate it if you don´t understand french)
I helped BusardCendré with a few things in this tuto, he made this great

I don't understand french

Re: xray´s tm² skins & objects
Posted: 21 Aug 2015, 07:36
by Florenzius
Lel i learn it with DuoLingo^^
Re: xray´s tm² skins & objects
Posted: 21 Aug 2015, 10:28
by xrayjay

free - 0 planets
>
http://www.maniapark.com/ressource.php?id=2698
for tcq and all others for sure

Re: xray´s tm² skins & objects
Posted: 21 Aug 2015, 11:49
by novationx
Xray
Could you maybe create some billboards ( big ) and signs ( small ) like we have in ShootMania but better?
So we can :
1. Add an image to it
2. Place it freely everywhere we want, idealy just place/attach it to a wall
It would also be cool if we could use the same dimensions of all the current signs, so that we dont need to resize all existing images etc. Sorry for the bad explanation.
Anyways, I guess if you would make something like this , that it would actually be used a lot because the current signs arent really that usable.
And ofc they would be usable in TM as well.
Re: xray´s tm² skins & objects
Posted: 21 Aug 2015, 13:09
by xrayjay
You´re talking about a sign which could be changed with the paint bucket tool in the editor, right?
As far as i know something like that is not possible, i got this idea a time ago and "parked" it until nadeo decides to give us the possibility to do something like that
