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Re: TrackMania2: Centralised News about the Game
Posted: 12 Mar 2011, 10:17
by ver23
Knutselmaaster wrote:There will be one editor, but, as stated in the first post, you will be able to import blocks and select parts of a track to move or copy.
This really gives a lot of new possibilities.
You probably did not understand me. I'm talking about reruns. when the race ends after that you can watch the replay. and then edit it in the first part. in the second part will be to watch and edit replays?
Re: TrackMania2: Centralised News about the Game
Posted: 12 Mar 2011, 10:20
by Knutselmaaster
An editor to edit the replays?
I don't know about that....
But that doesn't mean there won't be, i don't know more than the info on this forum learned me.
Re: TrackMania2: Centralised News about the Game
Posted: 12 Mar 2011, 10:33
by ver23
Knutselmaaster wrote:An editor to edit the replays?
I don't know about that....
But that doesn't mean there won't be, i don't know more than the info on this forum learned me.
ok thanks. I'm really looking forward to the second part. I hope that the second part, in the editor, you can build roads without restriction maps of the area ie it will be possible to build a straight road length of 50 kilometers.
Re: TrackMania2: Centralised News about the Game
Posted: 12 Mar 2011, 10:41
by mistertl
I don't think that you can build without restriction. When it's possible, than you'll get very long loading times for maps, etc. The power of the current TM is IMO that it's really fast to load maps, you don't need to download maps with a size of xx MB.
Re: TrackMania2: Centralised News about the Game
Posted: 12 Mar 2011, 10:55
by ver23
mistertl wrote:I don't think that you can build without restriction. When it's possible, than you'll get very long loading times for maps, etc. The power of the current TM is IMO that it's really fast to load maps, you don't need to download maps with a size of xx MB.
I understand you, but with the restriction maps to play, not very interesting
Re: TrackMania2: Centralised News about the Game
Posted: 12 Mar 2011, 11:05
by Knutselmaaster
I'm sure you play stadium only, the other environments give a lot of possibilities to make a big map with diversity.
Re: TrackMania2: Centralised News about the Game
Posted: 12 Mar 2011, 11:09
by ver23
Knutselmaaster wrote:I'm sure you play stadium only, the other environments give a lot of possibilities to make a big map with diversity.
you're wrong. I use all the cards.
Re: TrackMania2: Centralised News about the Game
Posted: 12 Mar 2011, 11:14
by Knutselmaaster
With some fantasy it is possible to make very diverse tracks imo.
But still, there are not many players that like tracks longer than one minute, especially online.
Re: TrackMania2: Centralised News about the Game
Posted: 12 Mar 2011, 12:01
by Kaldra
Knutselmaaster wrote:With some fantasy it is possible to make very diverse tracks imo.
But still, there are not many players that like tracks longer than one minute, especially online.
I remember quite well when I added my 5min Map I created with Sunrise Beta to some online server^^
If someone wants to play:
Neverland
Really nostalgic Track.

Re: TrackMania2: Centralised News about the Game
Posted: 12 Mar 2011, 14:22
by tcq
Even with the actual size of the maps, it's possible to make maps longer than 20 min (and i can't remember the name but i drove once a map which was about 40min).
One example of nice long maps is this one
here~around 20 min. So in my opinion the actual map size is enough.
And as Knutselmaster said, with the scripting, there will be a huge amount of new possibilities. About the block import, it will come (but as it was stated till now, maybe not in the first release but in a later release).