TMarc wrote:The diffuse maybe, but what about the normal map?
Same story, it's a 256x256 DXT1 DDS with uniform value all over.
I've uploaded all three maps
here.
You must be on the right track though; I just checked the UVW map, and the issues in TM2 are exactly at the seams in 3dsmax. A guess would be that if faces are not connected by UVW coordinates, the importer separates them into different smoothing group, regardless of the model.
But reading the OP I notice I should try TGA maps and let the importer do the translation. I'll give that some tries and let you know. --> EDIT: that doesn't help.
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