Re: TrackMania² United Forever TP // Uploading(again) 2.2!
Posted: 11 Sep 2017, 16:52
by Qlex
Are you using ScoreMgr.Map_GetMultiAsyncLevel, by any chance?
There's a possibility that one of the function calls are not called with the right variables, even though they compile and are executed without any errors.
If you do use that function, tell me where it's called and I can manage that. If you don't use these then at least I can think of a workaround where you'll use these
Re: TrackMania² United Forever TP // Uploading(again) 2.2!
Posted: 11 Sep 2017, 17:39
by adamkooo2
Qlex wrote: ↑11 Sep 2017, 16:52
Are you using ScoreMgr.Map_GetMultiAsyncLevel, by any chance?
There's a possibility that one of the function calls are not called with the right variables, even though they compile and are executed without any errors.
If you do use that function, tell me where it's called and I can manage that. If you don't use these then at least I can think of a workaround where you'll use these
Nope, I used default campaign sytem, just with more campaigns(3), no scripts, just manialinks
BTW. mods do not work again, after restart, strange
---EDIT---
campaigns are working when is scorecontext empty and when there's only one campaign folder
Re: TrackMania² United Forever TP 2.2.2 //Fixed bugs and mods!
Posted: 13 Sep 2017, 14:34
by adamkooo2
An update 2.2.2 has been pushed: - Fixed no mods bug
- Edited menu, and few manialinks too
- Small things
Have fun!
Re: TrackMania² United Forever TP 2.2.2 //Fixed bugs and mods!
Posted: 17 Sep 2017, 09:16
by Sparkster
Okay. With the next update I can unlock maps again. But I still can't hear the engine sounds of the bay and the coast cars.
Therefore there is still no music in Desert B3 and Island B3. I'll keep playing the campaign to find bugs and stuff.
Re: TrackMania² United Forever TP 2.2.2 //Fixed bugs and mods!
Posted: 17 Sep 2017, 18:28
by adamkooo2
Sparkster wrote: ↑17 Sep 2017, 09:16
Okay. With the next update I can unlock maps again.
I know, but I have to remove Nations campaign to make it work... :/
Sparkster wrote: ↑17 Sep 2017, 09:16
I still can't hear the engine sounds of the bay and the coast cars
It's bug of the game, I can't do anything with that I think, I will try to edit these sounds, (maybe making them longer solve it)
Sparkster wrote: ↑17 Sep 2017, 09:16
Therefore there is still no music in Desert B3 and Island B3.
Hm, I thought I've fixed it, maybe I've restored it somehow, don' worry, it will be easy fix
Sparkster wrote: ↑17 Sep 2017, 09:16
I'll keep playing the campaign to find bugs and stuff.
Nice, thank you
Anyway, I will recompute the shadows on Stadium tracks, a few of them have old lightmaps (MP3 - missing parts of blocks)
Re: TrackMania² United Forever TP 2.2.2 //Fixed bugs and mods!
Posted: 17 Sep 2017, 20:01
by MTKD
the blocks does not match exactly
Re: TrackMania² United Forever TP 2.2.2 //Fixed bugs and mods!
Posted: 18 Sep 2017, 10:15
by Sparkster
Hi again.
Desert C1 has default music.
Re: TrackMania² United Forever TP 2.2.2 //Fixed bugs and mods!
Posted: 19 Sep 2017, 19:33
by adamkooo2
Thx for you reports, I will try to fix them as fast as possible. About the bad block: I've deleted the block fbx file accidentally in creating the version 2.0, so I have to recreate it completely, it is not my #1 priority thing right now. It will be soon done
Re: TrackMania² United Forever TP 2.2.2 //Fixed bugs and mods!
Posted: 20 Sep 2017, 09:07
by Sparkster
Two more things found.
No music in Snow D2 and default music in Island D3.
Re: TrackMania² United Forever TP 2.2.2 //Fixed bugs and mods!
Posted: 23 Sep 2017, 10:59
by adamkooo2
Sparkster wrote: ↑20 Sep 2017, 09:07
Two more things found.
No music in Snow D2 and default music in Island D3.
The will be fixed in next update.
I've made new video from IslandD3:
It shows new things such as new mood and new skin. Have fun!