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Re: Valley: Screenshot/Video/Article Discussion

Posted: 02 Jul 2013, 18:50
by killer606
acceleracer_01 wrote:https://fbcdn-sphotos-h-a.akamaihd.net/ ... 7894_o.jpg

Next Valley preview, taken from the Facebook page :thumbsup:
The looping part looks like Bay from TMUF :D

Re: Valley: Screenshot/Video/Article Discussion

Posted: 02 Jul 2013, 19:30
by Duddedoida
Do you need same performance as at Canyon and Stadium?

Re: Valley: Screenshot/Video/Article Discussion

Posted: 02 Jul 2013, 20:33
by BLiNNeMaNS
it's the same engine, so yeah you should be fine.

Re: Valley: Screenshot/Video/Article Discussion

Posted: 03 Jul 2013, 00:47
by TMarc
the looping is so damn huge :shock:

Re: Valley: Screenshot/Video/Article Discussion

Posted: 03 Jul 2013, 08:50
by db89
Any pixel of that picture increased my hype :o This will be the better TM environment ever! :yes:

Valley: Screenshot/Video/Article Collection

Posted: 03 Jul 2013, 10:37
by bas_ekkelenkamp
wiidesire-2 wrote:Added the Trackmania 2 Valley music:

https://soundcloud.com/professorkliq/se ... valley-ost
A couple weeks ago he uploaded the full soundtrack, but just for one day. Now he seems to have only made 3 songs public.
I really like the menu select one, beautiful ambience. :1010

Re: Valley: Screenshot/Video/Article Discussion

Posted: 03 Jul 2013, 11:28
by YonCan
BLiNNeMaNS wrote:it's the same engine, so yeah you should be fine.
Hm, I hope so. Valley relies heavy on vegetation, which causes frame rate drops on my PC in Canyon. Of course, I could omit the vegetation blocks, but would it look like valley then? ;) I have to wait (only one day :3 )

Re: Valley: Screenshot/Video/Article Discussion

Posted: 03 Jul 2013, 11:42
by Fix
Indeed, vegetation (especially when you don't use low cost sprites!) costs performance and must be used wisely ;).

Re: Valley: Screenshot/Video/Article Discussion

Posted: 03 Jul 2013, 11:50
by wiidesire-2
Fix wrote:Indeed, vegetation (especially when you don't use low cost sprites!) costs performance and must be used wisely ;).
that's some great news. Now please add some nice MSAA or CSAA and my computer finally goes down to 60 fps :yes:

Re: Valley: Screenshot/Video/Article Discussion

Posted: 03 Jul 2013, 16:02
by Demented
Fix wrote:(especially when you don't use low cost sprites!)
Hmm, so does this mean no rotating bushes this time? :thumbsup: