mpbc 0.1.9.1: custom block creation tool

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CoastKid
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Re: mpbc 0.1.9.1: custom block creation tool

Post by CoastKid »

TheMagician wrote:@_arc: Now that access to the game's textures is possible is there also a way to use the game's water shader? I'd love to have a simple plane object with the water texture to realize different water levels in maps (doesn't have to akt like water - just look like it).
Textures and Materials it is a different things, mbpc does not support wide range of game materials at the moment, only solid and alpha.
(under Materials i've meant Visual Materials)
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SiH13
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Re: mpbc 0.1.9.1: custom block creation tool

Post by SiH13 »

Hey coastkid, these blocks are really impressive :)

http://i.imgur.com/wd0bX.png

Video tonight, maybe
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luftisbollentm2
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Re: mpbc 0.1.9.1: custom block creation tool

Post by luftisbollentm2 »

you should look at a secure system, so you must have all blocks to be able to play the track. ^^
and add support for sign blocks.

justanother1 wrote:So you Updated it ... I remember trying using the Blender script and getting nada. OK I'll give it another try ... If I'm successful I'll put a whole video tutorial .... Thank You For all you effort !!
Any video tutorial yet. ?
I will try to make all stadium blocks then, but i must learn to crawl before i can walk right.

can someone or you arc_ make a video tutorial, how to make a cube with texture and collision with blender. ?
or maybe something cooler. (y)

all my blocks got stuck in the middle and are invisible, so i am sure i did something wrong.
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adder
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Re: mpbc 0.1.9.1: custom block creation tool

Post by adder »

luftisbollentm2 wrote: Any video tutorial yet. ?
I will try to make all stadium blocks then, but i must learn to crawl before i can walk right.
3ds max
video copilot has some 3ds tuts : click
some basic stuff, make football, palm trees, skull,.. click

Blender
youtube video
huge amount of tuts for beginers Click
click
An eye for an eye leaves the whole world monocular.
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luftisbollentm2
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Re: mpbc 0.1.9.1: custom block creation tool

Post by luftisbollentm2 »

adder wrote:
luftisbollentm2 wrote: Any video tutorial yet. ?
I will try to make all stadium blocks then, but i must learn to crawl before i can walk right.
3ds max
video copilot has some 3ds tuts : click
some basic stuff, make football, palm trees, skull,.. click

Blender
youtube video
huge amount of tuts for beginers Click
click
hehe, i have use blender for a very long time, but thx.
I mean a tutorial how to make a custom block in blender and use it in canyon. DDDDD
PC: Amd x2 2500mhz 6gb ddr2 ati 5850 1024mb
best valley clip http://instagram.com/p/bTvCURtPCo/#
really show what valley is about <3
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adder
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Re: mpbc 0.1.9.1: custom block creation tool

Post by adder »

ah...
I misunderstood that, sorry ;)
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phil13hebert
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Re: mpbc 0.1.9.1: custom block creation tool

Post by phil13hebert »

Hello. Now that files must be .dae files, I'm unable to do blocks anymore. When I start mpbc, here's the error :

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Could someone do a tutorial for .dae files because I don't know how it works with this type of file :?

When it was .3ds files, everything was fine, but now it makes about 2 weeks that I try to do corrects .dae files.

I need help please :(
OS: Windows 7 64 bit
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arc_
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Re: mpbc 0.1.9.1: custom block creation tool

Post by arc_ »

Send me your files and I'll take a look at what's wrong.
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phil13hebert
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Re: mpbc 0.1.9.1: custom block creation tool

Post by phil13hebert »

Here's the link : http://dl.dropbox.com/u/43316185/MyTm2Blocks/ForArc.zip

I think that the problem is my .dae files, because after the export, I can't open these .dae files in 3ds max. It gives an error and close 3ds max.
OS: Windows 7 64 bit
CPU: Intel Core i7 3770 @ 3.40Ghz
RAM: 8GB DDR3 798MHz
GPU: Nvidia GeForce GTX 660 1536MB
Motherboard: Intel 0KM92T
Sound: 7.1
Peripherals: Logitech G510, SteelSeries sensei raw, Corsair vengeance 1500
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arc_
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Re: mpbc 0.1.9.1: custom block creation tool

Post by arc_ »

The problem is indeed with the .dae's, specifically SoccerGoalTrigger.dae. The model had duplicate meshes, one with a material named "fa" and another with a material named "Map17" - for which there was no <material> entry in the .xml. Removing the Map17 duplicate fixed the crash, here's the corrected file.

There are more problems with the models after that though.
  • Translations and rotations are applied on the models, presumably you didn't Reset XForm. This is needed, also the pivot needs to be in the origin with no rotation applied!
  • The mesh in SoccerGoalTrigger must be named "collision" so that mpbc picks it up as a collision mesh. In your file it was called "Trigger", hence it was just a visual mesh - and TrackMania crashes because it expects trigger models to have a collision.
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