Textures and Materials it is a different things, mbpc does not support wide range of game materials at the moment, only solid and alpha.TheMagician wrote:@_arc: Now that access to the game's textures is possible is there also a way to use the game's water shader? I'd love to have a simple plane object with the water texture to realize different water levels in maps (doesn't have to akt like water - just look like it).
(under Materials i've meant Visual Materials)