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Re: mpbc 0.1.9.1: custom block creation tool

Posted: 30 May 2012, 17:36
by CoastKid
TheMagician wrote:@_arc: Now that access to the game's textures is possible is there also a way to use the game's water shader? I'd love to have a simple plane object with the water texture to realize different water levels in maps (doesn't have to akt like water - just look like it).
Textures and Materials it is a different things, mbpc does not support wide range of game materials at the moment, only solid and alpha.
(under Materials i've meant Visual Materials)

Re: mpbc 0.1.9.1: custom block creation tool

Posted: 30 May 2012, 18:03
by SiH13
Hey coastkid, these blocks are really impressive :)

http://i.imgur.com/wd0bX.png

Video tonight, maybe

Re: mpbc 0.1.9.1: custom block creation tool

Posted: 30 May 2012, 18:53
by luftisbollentm2
you should look at a secure system, so you must have all blocks to be able to play the track. ^^
and add support for sign blocks.

justanother1 wrote:So you Updated it ... I remember trying using the Blender script and getting nada. OK I'll give it another try ... If I'm successful I'll put a whole video tutorial .... Thank You For all you effort !!
Any video tutorial yet. ?
I will try to make all stadium blocks then, but i must learn to crawl before i can walk right.

can someone or you arc_ make a video tutorial, how to make a cube with texture and collision with blender. ?
or maybe something cooler. (y)

all my blocks got stuck in the middle and are invisible, so i am sure i did something wrong.

Re: mpbc 0.1.9.1: custom block creation tool

Posted: 30 May 2012, 19:05
by adder
luftisbollentm2 wrote: Any video tutorial yet. ?
I will try to make all stadium blocks then, but i must learn to crawl before i can walk right.
3ds max
video copilot has some 3ds tuts : click
some basic stuff, make football, palm trees, skull,.. click

Blender
youtube video
huge amount of tuts for beginers Click
click

Re: mpbc 0.1.9.1: custom block creation tool

Posted: 30 May 2012, 21:46
by luftisbollentm2
adder wrote:
luftisbollentm2 wrote: Any video tutorial yet. ?
I will try to make all stadium blocks then, but i must learn to crawl before i can walk right.
3ds max
video copilot has some 3ds tuts : click
some basic stuff, make football, palm trees, skull,.. click

Blender
youtube video
huge amount of tuts for beginers Click
click
hehe, i have use blender for a very long time, but thx.
I mean a tutorial how to make a custom block in blender and use it in canyon. DDDDD

Re: mpbc 0.1.9.1: custom block creation tool

Posted: 30 May 2012, 21:58
by adder
ah...
I misunderstood that, sorry ;)

Re: mpbc 0.1.9.1: custom block creation tool

Posted: 02 Jun 2012, 03:52
by phil13hebert
Hello. Now that files must be .dae files, I'm unable to do blocks anymore. When I start mpbc, here's the error :

Image
Could someone do a tutorial for .dae files because I don't know how it works with this type of file :?

When it was .3ds files, everything was fine, but now it makes about 2 weeks that I try to do corrects .dae files.

I need help please :(

Re: mpbc 0.1.9.1: custom block creation tool

Posted: 02 Jun 2012, 08:08
by arc_
Send me your files and I'll take a look at what's wrong.

Re: mpbc 0.1.9.1: custom block creation tool

Posted: 02 Jun 2012, 14:47
by phil13hebert
Here's the link : http://dl.dropbox.com/u/43316185/MyTm2Blocks/ForArc.zip

I think that the problem is my .dae files, because after the export, I can't open these .dae files in 3ds max. It gives an error and close 3ds max.

Re: mpbc 0.1.9.1: custom block creation tool

Posted: 03 Jun 2012, 08:43
by arc_
The problem is indeed with the .dae's, specifically SoccerGoalTrigger.dae. The model had duplicate meshes, one with a material named "fa" and another with a material named "Map17" - for which there was no <material> entry in the .xml. Removing the Map17 duplicate fixed the crash, here's the corrected file.

There are more problems with the models after that though.
  • Translations and rotations are applied on the models, presumably you didn't Reset XForm. This is needed, also the pivot needs to be in the origin with no rotation applied!
  • The mesh in SoccerGoalTrigger must be named "collision" so that mpbc picks it up as a collision mesh. In your file it was called "Trigger", hence it was just a visual mesh - and TrackMania crashes because it expects trigger models to have a collision.