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Re: Canyon Car Handling
Posted: 27 Apr 2011, 15:52
by TheDoctor
Even in environment-mixed tracks people all drive the same car.
I don't see that e-mixing is an issue at all.
Re: Canyon Car Handling
Posted: 27 Apr 2011, 16:18
by djthom
Knutselmaaster wrote:If michael schumacher won a F1 race in a rally car, would he get points for the championship?
You actually DO get LP's on Envmixed Tracks

Re: Canyon Car Handling
Posted: 27 Apr 2011, 16:43
by tcq
djthom wrote:Knutselmaaster wrote:If michael schumacher won a F1 race in a rally car, would he get points for the championship?
You actually DO get LP's on Envmixed Tracks

tcq wrote: that's why the envimix maps are blocked from the TMF ladder.
I meant, that you can't get LP over 60k, because afterwards the envimaps aren't any longer allowed on ladder servers. And the problem with the envimix is, that you get the points according to the car or the environment you are driving. Can't remember what it was, but it was definitely disturbing the ladder.
@Now back to topic
I really find the part, where the car is short on it's two tires interesting. This is each time after a landing and before the twisted road.
Re: Canyon Car Handling
Posted: 27 Apr 2011, 16:48
by djthom
Maybe it jumps cuz of the buffers / or springs

Re: Canyon Car Handling
Posted: 27 Apr 2011, 16:50
by tcq
It made me fear that it could be like desert. Let's hope it's not

Re: Canyon Car Handling
Posted: 27 Apr 2011, 16:52
by djthom
No it's not. Look at the High-Speed Drifts... Doesn't fit

Also it says in some Mags that the cars feel heavier

Re: Canyon Car Handling
Posted: 27 Apr 2011, 18:26
by Mandark
To me it looks like this : Island velocity, Stadium turns and Coast slides when you fail
Re: Canyon Car Handling
Posted: 27 Apr 2011, 21:17
by Trackmaniack
It's new...that's all I care about.

Re: Canyon Car Handling
Posted: 27 Apr 2011, 21:19
by djthom
Trackmaniack wrote:It's new...that's all I care about.

+1
But I still try to find some similarities, so I can image better how the game will be
