Lets Watch More Closely the Trailer

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redfog
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Re: Lets Watch More Closely the Trailer

Post by redfog »

Damn guys we are getting out of the topic.
Lets create another topic for this, it would be easier.
Here we talk about the features of the video ok ?
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djthom
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Re: Lets Watch More Closely the Trailer

Post by djthom »

Yeah, there was something ment with terrain fit or sth like that. I think it means, that the Terrain will merge to the track when you build sth ;)

EDIT: ok ;)
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Knutselmaaster
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Re: Lets Watch More Closely the Trailer

Post by Knutselmaaster »

Yup, the terrain will adapt automatically to the block that you place.

And, please open new topics for subjects that are not relevant to the first post.
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haenry
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Re: Lets Watch More Closely the Trailer

Post by haenry »

Yeah it does thom. You saw it at the festival jeux video announcement trailer, when nadeo first announced tm2 ;)
It was a bit offtopic but refered to a trailer. Even if it's the wrong one :D

@kleine: just open a track with this block in the editor. Then you can remove it and see the terrain below it ;)
Sry for offtopic agaim, but I do not want to open a new thread just for this short answer ;D

Really good close look to the trailer, but to be honest it does not help us much. Sry :P
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Chevron
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Re: Lets Watch More Closely the Trailer

Post by Chevron »

Knutselmaaster wrote:Yup, the terrain will adapt automatically to the block that you place.
Joke or reality?
- You did.
- And...
- ...I didn't.
SiH13
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Re: Lets Watch More Closely the Trailer

Post by SiH13 »

db89 wrote:*some pictures*
This come from "antialias" the more antialias you have (25x is highest in tm1) the further away the settings load to the highest. When you have a low antialias, its only the closest spots that are in highest wuality, and further away isnt. Look at the trees in tm1 for example.
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Knutselmaaster
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Re: Lets Watch More Closely the Trailer

Post by Knutselmaaster »

Chevron wrote:
Knutselmaaster wrote:Yup, the terrain will adapt automatically to the block that you place.
Joke or reality?
Reality.
SiH13 wrote:
db89 wrote:*some pictures*
This come from "antialias" the more antialias you have (25x is highest in tm1) the further away the settings load to the highest. When you have a low antialias, its only the closest spots that are in highest wuality, and further away isnt. Look at the trees in tm1 for example.
Anti aliasing is a graphic filter that prevents jagged edges in graphics. 25x does not exist and it has nothing to do with distance.
SiH13
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Re: Lets Watch More Closely the Trailer

Post by SiH13 »

Knutselmaaster wrote:25x does not exist and it has nothing to do with distance.
It does here, and by changing it i realize that they appear in highest quality faster when 25x is on

EDIT: W/e, looks like bugs because the rest is so amazing :S
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Der-Kleine
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Re: Lets Watch More Closely the Trailer

Post by Der-Kleine »

SiH13 wrote:
Knutselmaaster wrote:25x does not exist and it has nothing to do with distance.
It does here, and by changing it i realize that they appear in highest quality faster when 25x is on

EDIT: W/e, looks like bugs because the rest is so amazing :S
You're confusing, and I'm not sure you know what Anti Aliasing is.

But basically, this is what it does:

Image

left: Before
right: After
SiH13
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Re: Lets Watch More Closely the Trailer

Post by SiH13 »

Der-Kleine wrote:You're confusing, and I'm not sure you know what Anti Aliasing is.
Ofcourse i dont, and o dont wwant to know it either :mrgreen:
I just know that 25x is the best so i use it.

Please don't continue this discussion about what antialias is.. There is something better to discuss about, Maniaplanet and TM2 for example!
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