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Re: What ManiaScript would you like to create?

Posted: 16 Jul 2011, 18:05
by rhinq
Is ManiaScript similar to any existing programming language?

Re: What ManiaScript would you like to create?

Posted: 16 Jul 2011, 18:07
by Hylis
it depends how much similar you would say

so, I will let you discover that when it is time ;)

Re: What ManiaScript would you like to create?

Posted: 16 Jul 2011, 19:13
by sebik
I hope there will be event handlers :P
I'd like to see simillar syntax to c++.

Re: What ManiaScript would you like to create?

Posted: 16 Jul 2011, 19:53
by destroflyer
Similar to C++? I hope, you're joking :lol:
I think, it'll be similar to some sort of Javascript, where you can change properties of specific elements (Because a lot of things in TM1 were based on a manialink-structure (Menu, MediaTracker, ...))). But a kind of gaming-language (e.g. LUA) is possible, too.

Let's see. :D

Re: What ManiaScript would you like to create?

Posted: 16 Jul 2011, 21:17
by Knutselmaaster
Logically it will have much in common with actual Nadeo languages, like ManiaLive etc.

Re: What ManiaScript would you like to create?

Posted: 16 Jul 2011, 21:50
by Kimi3
Yesterday night I had an idea of a Game mode, but it includes that Maniascript will be able to create a server on the PC of the gamer. Possible or not ?

Re: What ManiaScript would you like to create?

Posted: 16 Jul 2011, 23:19
by sebik
destroflyer wrote:Similar to C++? I hope, you're joking :lol:
[...] where you can change properties of specific elements
Attached libraies and some defined objects in it enough. I hope there will be a lot of stuff to play with :>
I've said I want it simillar to it, not exactly the same. :P

PS. I am looking forward for the method returning the current position of the car :)
Very useful stuff for a CTF game :D

Re: What ManiaScript would you like to create?

Posted: 17 Jul 2011, 10:25
by Hylis
there are two things
1. the ability of the language
2. the connection with the game itself (input/output)

the #1 has to be quickly stable, since making major versioning on the script language is too much work
the #2 will be opened with time and by being careful, in order to avoid a messy environment and the lost of perception for end user, with a game making too many different things.

So, at first, we will have to look at the quality of the language in itself before going to look after what it can really do in term of the game.

let's talk about this later

Re: What ManiaScript would you like to create?

Posted: 17 Jul 2011, 12:55
by Kimi3
Okay, just an other question : Is the Maniascript will be available in the beta ?

Re: What ManiaScript would you like to create?

Posted: 17 Jul 2011, 12:58
by www.e-gekko.net
Ok i write it again,

i hope Nadeo Team will add:

['CarDamage']--> in the checkpoint array
['CarDistance']--> in the checkpoint array

Ok??? Now the post is good??
Thx.